Ouroboros
ouromakesgames.bsky.social
Ouroboros
@ouromakesgames.bsky.social
What if we placed our Github repositories next to each other...?
Critical hits have been a super fun design space to play around with. Here are some the tool tips for some abilities I got working recently, hopefully they sound as fun to others as I find them!
#indiedev #solodev #indiedev #srpg #criticalhit
November 17, 2025 at 10:35 PM
Finally implemented crits! The system I settled on was a default 1/20 chance of crit that isn't effected by the player stats. Players have certain effects that can increase crit chances or guarantee crits if they're willing to jump through some hoops!
#gamedesign #indiedev #srpg #solodev #godot
November 15, 2025 at 6:38 PM
Realized my character xray effect had broken, so I fixed it and combined with auto focus I think it makes it really clear what's going on during a battle! Really happy with the clarity this gives to the user, maybe it's time to go back to sidequests? 🤔 #indiedev #solodev #godotengine #srpg
October 25, 2025 at 8:22 PM
Added some movement smoothing to auto focus and combined with the new spring arm on the camera I think it feels really good! Excited with how this turned out.
#indiedev #gamedev #solodev #godotengine #srpg
October 23, 2025 at 9:04 PM
I've been messing around with the camera, and settled on a camera orbit feature for rotating in battles. This keeps in consistent with the exploration camera and also makes it easier for the user to look at a fight from multiple angles!
#indiedev #solodev #godotengine #srpg #gamedev
October 22, 2025 at 9:34 PM
While I consider the fate of my camera auto focus feature, I decided to work on something that I'm more confident users will enjoy. Now when a character begins a wind up animation, the name of the ability they're using pops up
#indiedev #ui #solodev #godotengine #gamedevelopment #srpg
October 18, 2025 at 2:23 PM
Thoughts on this auto focus feature I'm working on? The intent was to show the user which ever character is starting their turn. But even when I allow any camera movement to override the feature I still feel like it's going to get annoying?
#indiedev #feedbackplease #solodev #godotengine #srpg
October 17, 2025 at 8:33 PM
Still messing around with some aspects of the styling, but I got a turn order display up and running. I think I'm also going to add an auto focus feature that makes the camera focus on whoever's turn is starting.
#indiedev #solodev #godotengine #srpg #rollinitiative
October 15, 2025 at 10:19 PM
Finally fixed a long standing bug! Enemy projectile attacks are now working properly! (IDK why past me thought the AI targeting the players foot transform was ideal in the first place 🤷‍♂️). But at least now this opens up a bunch of design space!
#indiedev #godotengine #srpg #solodev #gamedev
October 4, 2025 at 3:34 PM
Been having some fun adding some side quests and quest rewards. Pretty proud of myself for this world state tracking system that's making it possible. It's got some jank to it but it's working pretty well all in all!
#indiedev #solodev #gamedevelopment #godotengine #rpg
September 25, 2025 at 9:04 PM
Small update, the JSON writing tool is now available on Linux! I haven't test on many distros, but if it doesn't work for your specific one the source project is there for you to try building yourself. #solodev #indiedev #tooldev #linux #godotengine
ouroborosmakesgames.itch.io/ouroboros-di...
ouroborosmakesgames.itch.io
September 15, 2025 at 9:26 PM
So I have a cat now, what a whirlwind that's been! Haven't been able to work on my project lately but sat today and added support for certain triggers to award the player loot, and to remove key items when needed.
#CatDad #gamedev #indiedev #solodev #godotengine
September 10, 2025 at 7:56 PM
Hey folks, exciting news! The dialogue writer tool is now available in early access on itch, completely for free! You can find it here: ouroborosmakesgames.itch.io/ouroboros-di...
It's still early access so let me know if it crashes 😅
#itchio #godotengine #JSON #indiedev #solodev #tooldev
Ouroboros Dialogue Writer by OuroborosMakesGames
A small tool designed to make formatting dialogue for games in JSON format a bit easier.
ouroborosmakesgames.itch.io
August 23, 2025 at 12:16 PM
Dialogue writer now supports adding dialogue options! Haven't been able to focus on this lately because of life stuff, but with a little bit of tweaking it should be good enough to at least put out a build for people to mess with.
#tooldev #indiedev #gamedev #godotengine
August 12, 2025 at 9:43 PM
More updates on the dialogue writer! Added A settings menu that will toggle certain UI fields when writing your dialogue, this should make it possible to customize the tool to some extent without having to write any code!
#gamedev #tooldev #solodev #indiedev #godotengine
August 7, 2025 at 9:26 PM
A couple evenings of work and the dialogue writer has made really good progress! It generates valid JSON that you can edit in real time, next up is dialogue options, saving the file and it's mostly complete!
#gamedev #solodev #tooldev #JSON #indiedev #godotengine
July 30, 2025 at 8:57 PM
Just finished up adding support for dialogue options, but writing the dialogue in a JSON format is a slog, so I think my next task is going to be a tool that spits out a dialogue as JSON. If I make it and I'm happy with it I'll be sure to share it!
#gamedev #solodev #indiedev #FOSS #godotengine
July 28, 2025 at 9:16 PM
Put out a build of my project and started probing for feedback for the first time! So far, feedback has been mostly what I expected to see, minus a few bugs. But overall the feedback has been super helpful! Big thanks to everyone who took the build for spin!
#solodev #indiedev #godotengine #gamedev
July 23, 2025 at 9:33 PM
Showing off some ice magic, the first ability is a frost storm, which deals frost damage in an AOE and leaves an ice surface behind. Enemies moving through the ice surface have a chance to slip and lose their movement speed!
#indiedev #solodev #gamedev #godotengine #strategy #rpg
July 9, 2025 at 8:29 PM
New ability demo! Today is Gravity Well, a fairly large AOE that deals low damage and pulls characters towards the center. Pretty happy with how this one has come along!
#gamedev #solodev #indiedev #godotengine #rpg #strategy
June 29, 2025 at 1:08 PM
Started working on what will probably be the last encounter before I start giving some people a demo to play around with! There isn't much to it right now, but my current idea involves this neat frost storm particle that I've been noodling with!
#indiedev #solodev #godotengine #vfx
June 18, 2025 at 8:22 PM
Managed to get statuses that cause effects on dealing damage working. I think this opens up a whole ton of design space for unique effects. Once I had the system working I knew I had to make self-immolate effect like the one shown here!
#indiedev #solodev #godotengine #gamedev #strategy
June 10, 2025 at 7:41 PM
Attribute modifying abilities are working and the enemy AI even knows how to use them for the most part! I think the last kind of status effect I want to support is damage riders. Maybe that will be next for me!
#gamedev #godotengine #indiedev #solodev #strategy #rpg
June 7, 2025 at 11:25 AM
Look out below! Just finished up this falling rock effect. Took a second to rework turn management to account for random effects like this occurring between turns, but it works!
#indiedev #gamedevelopment #gamedev #godotengine #strategy
May 30, 2025 at 8:42 PM
Would any RPG be complete without a bookcase door? Showing off some of the interaction system I've been working on! In this example, the player finds a hidden interaction with an item they found in a separate scene, and is rewarded with a relic.
#indiedev #solodev #gamedev #devlog #godotengine
May 24, 2025 at 2:34 PM