Ourabig
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ourabig.bsky.social
Ourabig
@ourabig.bsky.social
Indie dev, storyteller, and Open Source enthusiast. Just making things and figuring it out along the way
working on a dark level in section 2 of the game wich focus on speed rather than precision still very early but i just wanted to show that i am still working on the game any suggestion are welcome
#gamedev #indiedev
June 21, 2025 at 4:05 PM
Hey #PitchYaGame! 🎮

This is #ToonRoll 2, a colorful and challenging cartoon-style parkour game where you:
🌀 Roll your way through tricky obstacle courses
🧗‍♂️ Jump, bounce, and balance with precision
😵 Fall off? Restart and try again!
👉Game Demo: ourabig.itch.io/toonroll-2-d...
June 6, 2025 at 3:37 PM
A bigger demo release is on the way for ToonRoll2, mostly focusing on the look and the feel of the game Stay tuned any feedback on this video is welcome
#gamedev #indiegame #indiedev #ToonRoll
June 5, 2025 at 11:48 PM
this is now how toon roll 2 look on the new engine Toonroll 2 now is being developed in #stride game engine it's a c# game engine that is built using c# it has better 3d performance than godot because it didn't perform well in my benchmark laptop less than 30 fps
#gamedev #indiegame
December 23, 2024 at 9:09 PM
this is now how toon roll 2 look on the new engine Toonroll 2 now is being developed in #stride game engine it's a c# game engine that is built using c# it has better 3d performance than godot because it didn't perform well in my benchmark laptop
December 23, 2024 at 7:42 PM
this is a proof of concept for the intro still needs some work but i do need some feedback
#gamedev #indiedev #godot #ToonRoll
November 19, 2024 at 8:49 PM
new voice for the button level
#gamedev #indiedev #indiegame #godot
November 19, 2024 at 7:55 PM
new update in toon roll voice over still working on the intro i have a concept but it's bad i might show it and get your feedback
#gamedev #indiedev #godot #gaming
November 19, 2024 at 7:46 PM
Learning to build a custom mesh tool in #Godot so that I can render a lot of meshes more efficient or create #procedural meshes
#gamedev #indiedev #godotengine #tool
November 17, 2024 at 1:07 PM
i just made dying better instead of instant respawn there is a fade in animation that play #ToonRoll #gamedev
an update will be published this week or next week for the demo so make sure to give me feedback on the current demo
November 15, 2024 at 9:07 AM
what i did since demo release:
- ui rework for better ui look
- performance work increasing performance by about 5%
- decrease resource usage for the game in my machine by 8% just some simple tweaking and removing unnecessary effects
#gamedev #indiedev #GodotEngine #godot #ToonRoll
November 12, 2024 at 10:13 PM