I started a big project where I wanted to mix Fluid simulation from Houdini with Unreal Engine.
Even the project didn't come to fruition like I wanted, I still learned a lot of things from it.
I started a big project where I wanted to mix Fluid simulation from Houdini with Unreal Engine.
Even the project didn't come to fruition like I wanted, I still learned a lot of things from it.
This was my first time taking part in a challenge like this. Sadly, I started quite late and only had 10 days to create everything from scratch, which made it even more challenging but also a lot of fun!
youtu.be/TJvnofgRk_U
This was my first time taking part in a challenge like this. Sadly, I started quite late and only had 10 days to create everything from scratch, which made it even more challenging but also a lot of fun!
youtu.be/TJvnofgRk_U
This liquid dissolve effect layers multiple #Houdini simulations using SOP solvers, FLIP fluids, Pyro, VDB advection, and POPs. I built growth solvers, sine-based procedural animations, and custom solvers to drive efficient, art-directable simulations
youtu.be/gVc9RXuQnF8
This liquid dissolve effect layers multiple #Houdini simulations using SOP solvers, FLIP fluids, Pyro, VDB advection, and POPs. I built growth solvers, sine-based procedural animations, and custom solvers to drive efficient, art-directable simulations
youtu.be/gVc9RXuQnF8
I’ve just wrapped up a new Houdini project after completing Mark Fancher’s course, where I learned how to create advanced knitting effects with the goal of applying them to a bigger project I have in mind.
I’ve just wrapped up a new Houdini project after completing Mark Fancher’s course, where I learned how to create advanced knitting effects with the goal of applying them to a bigger project I have in mind.
This is my latest project to keep improving some skills in Houdini. For this, I wanted to mix Unreal Engine. It's pretty complex, cloth sims, lots of particles, Pyro sims etc... Enjoy the breakdown!
youtu.be/4Teb1VjYQNc
This is my latest project to keep improving some skills in Houdini. For this, I wanted to mix Unreal Engine. It's pretty complex, cloth sims, lots of particles, Pyro sims etc... Enjoy the breakdown!
youtu.be/4Teb1VjYQNc
Real-time watercolor shader in Blender.
#b3d #Eevee #realtime #watercolor #bard
Real-time watercolor shader in Blender.
#b3d #Eevee #realtime #watercolor #bard
and these are all of my socials: bento.me/oroel
I need to update a lot of things ಥ_ಥ
and these are all of my socials: bento.me/oroel
I need to update a lot of things ಥ_ಥ
It's not conclusive yet, I'll update it as I go, but it should be a great start to find some awesome artists ✨
go.bsky.app/Bih7pqu
It's not conclusive yet, I'll update it as I go, but it should be a great start to find some awesome artists ✨
go.bsky.app/Bih7pqu