Joram Vandemoortele
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orcolom.bsky.social
Joram Vandemoortele
@orcolom.bsky.social
Developer @trianglefactory. Creative trashcan.
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LETS GOO!! I was mixing array indexes.

Imagine the possibilities with this :]
Also, future me is going to hate level designing these. I have done ~some~ level bending puzzle design before and its always turned into a 6D paper drawing.

#gamedev and stuff
January 16, 2025 at 7:13 PM
Getting this time looping has taken me some time. but I have it!
Now items and original input are correctly transferred in time even if a snake gets stopped.
Going backwards is broken again but that's next and then I have my full input controls.

#gamedev
January 13, 2025 at 9:53 PM
Thirdly spend a good few hours implementing the option to add multiple snakes. This adds so many options, from time looping, multiple player snakes, snakes that are part of the level and a lot more...

#gamedev
December 28, 2024 at 3:04 PM
Some updates to the snake game between the holidays

Firstly, I think I have found the smallest level that I'll be able to use to explain the "go back in time" rule

#gamedev
December 28, 2024 at 3:04 PM
I have now created snake, but you can also reverse at which point you shrink again. So, I kind of also created the beginning of a Sokoban/Puzzle game.

#gamedev
December 23, 2024 at 12:23 PM