Joram Vandemoortele
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orcolom.bsky.social
Joram Vandemoortele
@orcolom.bsky.social
Developer @trianglefactory. Creative trashcan.
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Making some quick snakes ideas
January 30, 2025 at 7:42 PM
LETS GOO!! I was mixing array indexes.

Imagine the possibilities with this :]
Also, future me is going to hate level designing these. I have done ~some~ level bending puzzle design before and its always turned into a 6D paper drawing.

#gamedev and stuff
January 16, 2025 at 7:13 PM
Getting this time looping has taken me some time. but I have it!
Now items and original input are correctly transferred in time even if a snake gets stopped.
Going backwards is broken again but that's next and then I have my full input controls.

#gamedev
January 13, 2025 at 9:53 PM
I have been looking at this ascii entity-id version of my levels for the last 5 days because I'm building a save and load system.

Needless to say, I'm going insane.

#gamedev #AAAAAAAAAAA
January 12, 2025 at 9:09 PM
Thirdly spend a good few hours implementing the option to add multiple snakes. This adds so many options, from time looping, multiple player snakes, snakes that are part of the level and a lot more...

#gamedev
December 28, 2024 at 3:04 PM
Secondary, I have implemented map loading from a file. I have made it very flexible. This is the file of the map above. I still need to implement things like snake colors, background colors and more but the map loading part is there. All the rest can be further expanded upon.
#gamedev
December 28, 2024 at 3:04 PM
Some updates to the snake game between the holidays

Firstly, I think I have found the smallest level that I'll be able to use to explain the "go back in time" rule

#gamedev
December 28, 2024 at 3:04 PM
I have now created snake, but you can also reverse at which point you shrink again. So, I kind of also created the beginning of a Sokoban/Puzzle game.

#gamedev
December 23, 2024 at 12:23 PM
I'm trying to build my C# simulation/game engine (Vermin) to have full determinism. So, today I have added some Roslyn analyzers that will help me along the way.

This will help me differentiate and force me to consider determinism for every method I make.
December 16, 2024 at 7:13 PM
My first profiler timeline vs my latest profiler timeline.
The pink box is the actual rendering part.
December 8, 2024 at 10:30 PM
Today I went from barley rendering 100 individual sprites at ~2 fps to being able to render ~280k individual sprites at 20fps.

It has been a trip through sorting, unsafe dictionary access, and preprocessing data. But now, finally I have reached a point where the bottleneck is drawing them.
December 8, 2024 at 10:26 PM
2 months ago I got a notification that said I was the top 5% of twenty one pilots listeners. It made me ask the question. How high can I go?

I think Im going to tap out at 0.02% it became a chore hha
December 5, 2024 at 7:55 AM
Zoomies
December 2, 2024 at 6:48 AM
TIL that float rounding does not work like I thought it does. `x.5` will round to the closest even number, not just ceil.
November 30, 2024 at 1:48 PM
This is what plants vs zombies prepared me for all those years ago.
November 29, 2024 at 11:13 AM
It has come to my attentions that I should post something otherwise people might think this is a bot account.
November 8, 2024 at 4:25 PM