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Imagine the possibilities with this :]
Also, future me is going to hate level designing these. I have done ~some~ level bending puzzle design before and its always turned into a 6D paper drawing.
#gamedev and stuff
Imagine the possibilities with this :]
Also, future me is going to hate level designing these. I have done ~some~ level bending puzzle design before and its always turned into a 6D paper drawing.
#gamedev and stuff
Now items and original input are correctly transferred in time even if a snake gets stopped.
Going backwards is broken again but that's next and then I have my full input controls.
#gamedev
Now items and original input are correctly transferred in time even if a snake gets stopped.
Going backwards is broken again but that's next and then I have my full input controls.
#gamedev
Needless to say, I'm going insane.
#gamedev #AAAAAAAAAAA
Needless to say, I'm going insane.
#gamedev #AAAAAAAAAAA
#gamedev
#gamedev
#gamedev
#gamedev
Firstly, I think I have found the smallest level that I'll be able to use to explain the "go back in time" rule
#gamedev
Firstly, I think I have found the smallest level that I'll be able to use to explain the "go back in time" rule
#gamedev
#gamedev
#gamedev
This will help me differentiate and force me to consider determinism for every method I make.
This will help me differentiate and force me to consider determinism for every method I make.
The pink box is the actual rendering part.
The pink box is the actual rendering part.
It has been a trip through sorting, unsafe dictionary access, and preprocessing data. But now, finally I have reached a point where the bottleneck is drawing them.
It has been a trip through sorting, unsafe dictionary access, and preprocessing data. But now, finally I have reached a point where the bottleneck is drawing them.
I think Im going to tap out at 0.02% it became a chore hha
I think Im going to tap out at 0.02% it became a chore hha