Made with Godot
I'm experimenting with an "Affinity" system to handle that!
If your character is bad at the type of magic your card represents, it becomes more expensive. #madewithgodot #screenshotsaturday #indiedev #cardgames
I'm experimenting with an "Affinity" system to handle that!
If your character is bad at the type of magic your card represents, it becomes more expensive. #madewithgodot #screenshotsaturday #indiedev #cardgames
While I intend to have most battles take place on procedurally generated maps, I want to use hand-made levels for tutorials, puzzles and perhaps story...? (!!)
Not pretty, but it's not intended for anyone but me, so it'll do. #gamedev #cardgames #madewithgodot
While I intend to have most battles take place on procedurally generated maps, I want to use hand-made levels for tutorials, puzzles and perhaps story...? (!!)
Not pretty, but it's not intended for anyone but me, so it'll do. #gamedev #cardgames #madewithgodot
I'm now adding new variants for different situations. This "Forest" Layout has vegetation, grass and a river! #gamedev #madewithgodot
I'm now adding new variants for different situations. This "Forest" Layout has vegetation, grass and a river! #gamedev #madewithgodot
#madewithgodot #screenshotsaturday #gamedev #cardgame
#madewithgodot #screenshotsaturday #gamedev #cardgame
Obviously an important part of the game, I try to keep with the visual cards (instead of just names) as much as possible. Also shown are some statistics - we'll have to see if they'll be useful in real games later
#madewithgodot #indiedev #gamedev #cardgame
Obviously an important part of the game, I try to keep with the visual cards (instead of just names) as much as possible. Also shown are some statistics - we'll have to see if they'll be useful in real games later
#madewithgodot #indiedev #gamedev #cardgame
(Disclaimer: I've added the fade to black (and of course the YouTube-esque red circle) to highlight what I mean in Photoshop, that's not ingame). #cardgame #godotengine #gamedev #indiegame
(Disclaimer: I've added the fade to black (and of course the YouTube-esque red circle) to highlight what I mean in Photoshop, that's not ingame). #cardgame #godotengine #gamedev #indiegame
#gamedev #cardgame #madewithgodot #screenshotsaturday
#gamedev #cardgame #madewithgodot #screenshotsaturday