opgjoh | Working on "Coven Cards"
opgjoh.bsky.social
opgjoh | Working on "Coven Cards"
@opgjoh.bsky.social
Working on a digital Card Game that simulates all unfortunate consequences, so learn to control the chaos you make!
Made with Godot
Most TCGs have some "grouping" of cards, seperating gameplay styles.
I'm experimenting with an "Affinity" system to handle that!
If your character is bad at the type of magic your card represents, it becomes more expensive. #madewithgodot #screenshotsaturday #indiedev #cardgames
April 12, 2025 at 10:59 PM
Cave layouts can now feature holes. This is mostly a visual feature (they are always surrounded by obstacles, I don't want players to just throw things into a pit to win), but giving different scenes a stronger visual identity is good. #gamedev #cardgames #madewithgodot
January 26, 2025 at 10:51 PM
I've been working on a Map Editor!
While I intend to have most battles take place on procedurally generated maps, I want to use hand-made levels for tutorials, puzzles and perhaps story...? (!!)
Not pretty, but it's not intended for anyone but me, so it'll do. #gamedev #cardgames #madewithgodot
November 20, 2024 at 9:41 PM
Finally, the game's correctly handling all the types of tiles in the forest -- now, the river can be electrically charged, grass burns and spreads at end of turn, and if you wish, you can freeze everything, too. Systemic gameplay, here we come! #gamedev #madewithgodot #cardgames #screenshotsaturday
September 28, 2024 at 5:39 PM
Generated Battlefields -- here, a forest clearing -- now set the correct "material" for their tiles (for example, nothing will catch fire in the River). A little unceremoniously displayed here via the tooltip. Believe me, this is very exciting behind the scenes. #gamedev #indiegames #madewithgodot
September 18, 2024 at 11:48 PM
In my Card Game, the battlefield is a part of the Duel, providing space for structures, hiding spaces to avoid projectiles or materials for elemental interactions.
I'm now adding new variants for different situations. This "Forest" Layout has vegetation, grass and a river! #gamedev #madewithgodot
July 20, 2024 at 12:17 AM
Every Card now has a 3D scene shown when using or hovering over that card. Otherwise, a still image of the scene is shown instead. Should make everything look more dynamic! Next on the agenda is adding the Card Text back! #gamedev #cardgames #madewithgodot
May 31, 2024 at 11:59 AM
Follow-up from yesterday: "Real" 3D-cards! Now, the 2D elements are arranged in a true 3D-scene in the editor, and the engine handles all calculations. Not fully sure if I prefer this, but I do like it. Should make things like adding particle FX easier. #gamedev #cardgame #madewithgodot
May 15, 2024 at 10:37 PM
"Fake 3D"-cards: 2D elements are layered and morphed to appear "3D". Not sure I like it, and if it justifies the effort it'll take. Might be easier to map it all in a real 3D environment and let the engine/hardware figure out the transforms. #gamedev #cardgame #madewithgodot
May 14, 2024 at 10:08 PM
Filter settings for the Deck Editor! Now you can filter by cost, card type (what it mainly does) or search for words in its text. I may add a search for related Keywords, too, but for now, I think this is good enough to continue with other stuff!
#madewithgodot #screenshotsaturday #gamedev #cardgame
May 5, 2024 at 11:35 PM
I'm now workin on CovenCard's Deck Editor!
Obviously an important part of the game, I try to keep with the visual cards (instead of just names) as much as possible. Also shown are some statistics - we'll have to see if they'll be useful in real games later
#madewithgodot #indiedev #gamedev #cardgame
May 1, 2024 at 12:19 AM
New camera movement when viewing the ingame log (no more hiding the battlefield!), and if you hover over an entry mentioning a place, thats highlighted in the 3D-view! Oh, and I implemented new, human-readable coordinates. #gamedev #screenshotsaturday #madewithgodot #indiedev #cardgame
April 20, 2024 at 12:34 AM
The last Battle-Log feature for now: Get the played card's information via mouse-over. Useful for new players!
(Disclaimer: I've added the fade to black (and of course the YouTube-esque red circle) to highlight what I mean in Photoshop, that's not ingame). #cardgame #godotengine #gamedev #indiegame
April 17, 2024 at 12:12 AM
A look at the Log for the game that I am currently adding: Now, there's log entries for physical Movements (from throws, but also things like explosions).They are animated if you hover over them, so take your time to understand what happened!
#gamedev #cardgame #madewithgodot #screenshotsaturday
April 13, 2024 at 11:58 PM