Made with Godot
I'm experimenting with an "Affinity" system to handle that!
If your character is bad at the type of magic your card represents, it becomes more expensive. #madewithgodot #screenshotsaturday #indiedev #cardgames
I'm experimenting with an "Affinity" system to handle that!
If your character is bad at the type of magic your card represents, it becomes more expensive. #madewithgodot #screenshotsaturday #indiedev #cardgames
While I intend to have most battles take place on procedurally generated maps, I want to use hand-made levels for tutorials, puzzles and perhaps story...? (!!)
Not pretty, but it's not intended for anyone but me, so it'll do. #gamedev #cardgames #madewithgodot
While I intend to have most battles take place on procedurally generated maps, I want to use hand-made levels for tutorials, puzzles and perhaps story...? (!!)
Not pretty, but it's not intended for anyone but me, so it'll do. #gamedev #cardgames #madewithgodot
I'm now adding new variants for different situations. This "Forest" Layout has vegetation, grass and a river! #gamedev #madewithgodot
I'm now adding new variants for different situations. This "Forest" Layout has vegetation, grass and a river! #gamedev #madewithgodot
#madewithgodot #screenshotsaturday #gamedev #cardgame
#madewithgodot #screenshotsaturday #gamedev #cardgame
Obviously an important part of the game, I try to keep with the visual cards (instead of just names) as much as possible. Also shown are some statistics - we'll have to see if they'll be useful in real games later
#madewithgodot #indiedev #gamedev #cardgame
Obviously an important part of the game, I try to keep with the visual cards (instead of just names) as much as possible. Also shown are some statistics - we'll have to see if they'll be useful in real games later
#madewithgodot #indiedev #gamedev #cardgame
(Disclaimer: I've added the fade to black (and of course the YouTube-esque red circle) to highlight what I mean in Photoshop, that's not ingame). #cardgame #godotengine #gamedev #indiegame
(Disclaimer: I've added the fade to black (and of course the YouTube-esque red circle) to highlight what I mean in Photoshop, that's not ingame). #cardgame #godotengine #gamedev #indiegame
#gamedev #cardgame #madewithgodot #screenshotsaturday
#gamedev #cardgame #madewithgodot #screenshotsaturday
I'm working on a digital Card Game, tentatively called Coven Cards! In this one, the battlefield is fully simulated, so your fireballs can set everything ablaze, and chain reactions, as well as consequences down the line must be kept in mind!
#gamedev #indiedev #madewithgodot
I'm working on a digital Card Game, tentatively called Coven Cards! In this one, the battlefield is fully simulated, so your fireballs can set everything ablaze, and chain reactions, as well as consequences down the line must be kept in mind!
#gamedev #indiedev #madewithgodot