Andy Lee
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oomou.bsky.social
Andy Lee
@oomou.bsky.social
Character Artist | Writer | Storyteller | Solo Dev | http://instagram.com/oomou
Last of the test renders of the Akari remake model.
#characterdesign #characterart #zbrush
February 12, 2025 at 2:31 PM
Finally finished the remake of Akari. I've put everything on ArtStation where you can see the original model from 8 years (!) ago too. #characterdesign #characterart #zbrush
February 11, 2025 at 2:47 PM
Moody lighting test render for the Akari remake assets. And also a cover shot for that tricky first solo album that went straight to the bargain bin even though it contained some absolute banger 12 minute jazz odysseys.
#characterdesign #characterart #zbrush
February 10, 2025 at 2:45 PM
Last of test renders for the Akari remake. A couple of tweaks to make and I'll upload the final helmet renders.

#characterdesign #characterart #zbrush #art #characters #conceptart #gameart #substancepainter #solodev #marmosettoolbag
February 9, 2025 at 12:15 PM
Started doing some test renders of the 'Shop' version of the Akari remake.

#characterart #zbrush #conceptart #gameart #substancepainter #solodev #marmosettoolbag
February 8, 2025 at 9:07 PM
February 7, 2025 at 4:15 PM
Cheeky wee material test render in Toolbag. Pretty happy (finally) with these as a benchmark for the real-time costume materials.

#characterdesign #characterart #zbrush #art #characters #conceptart #gameart #substancepainter #solodev #marmosettoolbag
January 23, 2025 at 10:00 PM
Finished texturing the hat for the real-time version of Akari. This is about the same level of detail as my original model but I've got a super bombed/tagged version I'll post soon.

#characterdesign #characterart #zbrush #art #characters #conceptart #gameart #substancepainter #solodev
January 19, 2025 at 9:01 PM
Finally got around to starting the real-time version of Akari today. Here's the progress so far...
December 15, 2024 at 4:15 PM
A couple of test renders of Qem's first pilot outfit.
November 22, 2024 at 11:13 AM
Some screen-shots from the video that spawned the terribly grainy clip I just posted. Basically it's of a new prop gym in Unreal to test out environment assets. This is the first test of a monorail access terminal.
November 19, 2024 at 5:15 PM
Hello. Ready for broadcast...
November 19, 2024 at 4:10 PM