Andy Lee
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oomou.bsky.social
Andy Lee
@oomou.bsky.social
Character Artist | Writer | Storyteller | Solo Dev | http://instagram.com/oomou
Reposted by Andy Lee
Last of the test renders of the Akari remake model.
#characterdesign #characterart #zbrush
February 12, 2025 at 2:31 PM
As I've decided to start using social media again, I thought I'd start sharing mixes again too. Mostly other peoples but I'll post some of my own. Ambient, soundtrack, weirdness, stuff to listen to if you're creating or exploring new worlds. No intro needed for this one. Enjoy...
#music #art
Tribute to Ryuichi Sakamoto
Tribute to Ryuichi Sakamoto
soundcloud.com
February 16, 2025 at 11:04 AM
Last of the test renders of the Akari remake model.
#characterdesign #characterart #zbrush
February 12, 2025 at 2:31 PM
Finally finished the remake of Akari. I've put everything on ArtStation where you can see the original model from 8 years (!) ago too. #characterdesign #characterart #zbrush
February 11, 2025 at 2:47 PM
Moody lighting test render for the Akari remake assets. And also a cover shot for that tricky first solo album that went straight to the bargain bin even though it contained some absolute banger 12 minute jazz odysseys.
#characterdesign #characterart #zbrush
February 10, 2025 at 2:45 PM
Last of test renders for the Akari remake. A couple of tweaks to make and I'll upload the final helmet renders.

#characterdesign #characterart #zbrush #art #characters #conceptart #gameart #substancepainter #solodev #marmosettoolbag
February 9, 2025 at 12:15 PM
Started doing some test renders of the 'Shop' version of the Akari remake.

#characterart #zbrush #conceptart #gameart #substancepainter #solodev #marmosettoolbag
February 8, 2025 at 9:07 PM
February 7, 2025 at 4:15 PM
Cheeky wee material test render in Toolbag. Pretty happy (finally) with these as a benchmark for the real-time costume materials.

#characterdesign #characterart #zbrush #art #characters #conceptart #gameart #substancepainter #solodev #marmosettoolbag
January 23, 2025 at 10:00 PM
Finished texturing the hat for the real-time version of Akari. This is about the same level of detail as my original model but I've got a super bombed/tagged version I'll post soon.

#characterdesign #characterart #zbrush #art #characters #conceptart #gameart #substancepainter #solodev
January 19, 2025 at 9:01 PM
Finally got around to starting the real-time version of Akari today. Here's the progress so far...
December 15, 2024 at 4:15 PM
A couple of test renders of Qem's first pilot outfit.
November 22, 2024 at 11:13 AM
Some screen-shots from the video that spawned the terribly grainy clip I just posted. Basically it's of a new prop gym in Unreal to test out environment assets. This is the first test of a monorail access terminal.
November 19, 2024 at 5:15 PM
Hello. Ready for broadcast...
November 19, 2024 at 4:10 PM