James Vigor
onevigor.bsky.social
James Vigor
@onevigor.bsky.social
Programming @ groundshatter.bsky.social - Knights in Tight Spaces, BAFTA nominated Fights in Tight Spaces. Author of the science fiction novel, The Reality Exchange.
If we're bidding, I'll do it for $20 and some Hot Wheels.
October 6, 2025 at 9:23 PM
Missed opportunity to say it was blubbering.
September 11, 2025 at 7:58 PM
The art style also really lets Link down. If there's any emotion in his face, it's impossible to see. I've heard people say the style is literally perfect and cannot be improved. To that I say, compare his in-game look to the promo art of the very same game, and tell me which looks better.
September 7, 2025 at 11:02 AM
This is just dismissing the issue. A great many games don't and can't do this. What about games that rely on Steam to connect those clients? What about use of Photon or Coherence for the game logic?

Please tell me if this has already been addressed because I can't think of a solution to this. 4/4
July 3, 2025 at 7:09 AM
I worry that legislation that forces games to remain playable indefinitely will have a severe impact on indie devs, and possibly scare them away from making online experiences at all.

I've seen this fear swept under the rug by saying 'most indie devs just work clientside so it's fine.' 3/4
July 3, 2025 at 7:09 AM
At some point, that third party will shut down too and the game will die. Will the developers be legally required to build the game to fit a new server model decades after the game was sunset? Many indie devs have to use systems like this to make development viable in the first place. 2/4
July 3, 2025 at 7:09 AM
It's never easy to know when a project is ready to reveal to the world. There's still so much I want to do with Medibody, particularly to improve the enemies and the feel of combat. The main exercise here is to learn about good gameplay and level design, as that's where I tend to get stuck.
June 14, 2025 at 1:49 PM