q looks pretty esoteric but it's conceptually like SQL with a much more powerful but manual system for querying and transforming data.
q looks pretty esoteric but it's conceptually like SQL with a much more powerful but manual system for querying and transforming data.
So what?
Like just because you are on a blocklist doesn't mean anything other than a group of people don't want to interact with you. If they are willingly using a blocklist like this they clearly aren't worth engaging with anyways.
So what?
Like just because you are on a blocklist doesn't mean anything other than a group of people don't want to interact with you. If they are willingly using a blocklist like this they clearly aren't worth engaging with anyways.
- a list of groceries
- a timeline of each step batched together into cooking sessions throughout the week.
- a list of groceries
- a timeline of each step batched together into cooking sessions throughout the week.
There's also a social component of people not liking things even if they don't directly engage but I think its mostly a technical limitation with custom bluesky feeds rn that will need some work to overcome.
There's also a social component of people not liking things even if they don't directly engage but I think its mostly a technical limitation with custom bluesky feeds rn that will need some work to overcome.
That unfortunately means the less people interact with you the less they see you.
That unfortunately means the less people interact with you the less they see you.
www.commodore.net/product-page...
www.commodore.net/product-page...
I can't for the life of me find it but there was a post a while back about a TTRPG game where the DM didn't tell the players they were in a horror setting and the players made all the tropey mistakes.
I can't for the life of me find it but there was a post a while back about a TTRPG game where the DM didn't tell the players they were in a horror setting and the players made all the tropey mistakes.
Ex: purse clutching and implicitly associating minorities with crime vs overt but often "polite" or "casual" racism.
Ex: purse clutching and implicitly associating minorities with crime vs overt but often "polite" or "casual" racism.