Repo:
github.com/omid3098/ope...
Blog post:
omid-saadat.com/posts/opensh...
Next engine to support is "Bevy".
Repo:
github.com/omid3098/ope...
Blog post:
omid-saadat.com/posts/opensh...
Next engine to support is "Bevy".
- Try to create more complex shaders and check the preview (which is using threejs) or bring into #Godot and see if they look as expected. if it does not work, simply save the graph and send it to me over a github issue.
- Try to create more complex shaders and check the preview (which is using threejs) or bring into #Godot and see if they look as expected. if it does not work, simply save the graph and send it to me over a github issue.
My concern was mainly to let artists to bring their stuffs more easily into a game engines or web. it may be a small save but worth if it needs to be done multiple times a day.
I don't understand other pipeline concerns you mentioned/
My concern was mainly to let artists to bring their stuffs more easily into a game engines or web. it may be a small save but worth if it needs to be done multiple times a day.
I don't understand other pipeline concerns you mentioned/
This pipeline can work with any other engine (tested with threejs too)
This pipeline can work with any other engine (tested with threejs too)
And if not, I would love to get some advises if possible.
bsky.app/profile/pass...
And if not, I would love to get some advises if possible.
bsky.app/profile/pass...