Oliver Busch
banner
oliverbusch93.bsky.social
Oliver Busch
@oliverbusch93.bsky.social
Founder at Scan&Eggs | Houdini & Unreal Engine development since 2016 | Creator of Construction Mode plugin for UE5

http://scanandeggs.com
I think the pistol moves too much at an angle after shooting. Other than that, it’s great!
January 29, 2025 at 3:27 PM
That's something I have really wished for during many of my projects; thank you!!
January 27, 2025 at 8:21 PM
Thanks, I'll check it out! 😊
January 26, 2025 at 7:06 PM
This is really cool! I love how the material shows metrics, it’s super helpful for blocking out!
January 26, 2025 at 4:57 PM
It only happens when you use Alt+drag, right? I usually just use Ctrl+C and Ctrl+V, and it stays in place
January 24, 2025 at 10:22 AM
None of the data sources included lane numbers or street widths, so we had to estimate and calculate these in Houdini. This approach has its issues, but it allowed us to automate the background and focus manual modeling efforts on the points of interest.
January 24, 2025 at 8:38 AM
The goal was to create a process usable for any location, reducing the need for manual modeling. The main issue was a lack of accurate data. We used Mapbox, which includes OpenStreetMap (OSM), to obtain the street network, building footprints, and heights as a starting point.
January 24, 2025 at 8:36 AM
Looks good! Did you do it with control rig?
January 23, 2025 at 9:52 AM