Your friendly neighborhood ufo
Playing around with programming and art!
My Factorio mods: https://mods.factorio.com/user/Poutinator
Here you can find some more or less finished game jam submissions: https://itch.io/profile/poutinator
Most of the time an @export variable that and a line in _ready does the work too, but if I want to see the change live in the editor, it does the job.
Most of the time an @export variable that and a line in _ready does the work too, but if I want to see the change live in the editor, it does the job.
Here's the new alien model! (jiggle physic included)
#GodotEngine
Here's the new alien model! (jiggle physic included)
#GodotEngine
It's a bit buggy, especially the character models from past timelines (Maybe they shouldn't have messed with the time stream)
Also... it crashes on multiplayer...
Anyway, it's still good progress 😀
#IndieDev #GodotEngine
It's a bit buggy, especially the character models from past timelines (Maybe they shouldn't have messed with the time stream)
Also... it crashes on multiplayer...
Anyway, it's still good progress 😀
#IndieDev #GodotEngine
Now, imagine that between rounds, time rewinds. Previous timelines are now obstacles boucing around. Add multiplayer and that's the base of Chrono Chaos!
#GodotEngine #IndieDev
Now, imagine that between rounds, time rewinds. Previous timelines are now obstacles boucing around. Add multiplayer and that's the base of Chrono Chaos!
#GodotEngine #IndieDev
Here's a mockup I'm working on witch is made mostly with these ideas and style boxes.
Here's a mockup I'm working on witch is made mostly with these ideas and style boxes.
Maybe I'll try to reproduce it in a controlled way. I think I understand what is happening, but low-level graphics aren't always that intuitive...
Maybe I'll try to reproduce it in a controlled way. I think I understand what is happening, but low-level graphics aren't always that intuitive...