Oli - Poutinator
olibombardier.bsky.social
Oli - Poutinator
@olibombardier.bsky.social
(fr/en)
Your friendly neighborhood ufo
Playing around with programming and art!
My Factorio mods: https://mods.factorio.com/user/Poutinator
Here you can find some more or less finished game jam submissions: https://itch.io/profile/poutinator
Just made a quick an dirty test and it works on instantiated scenes.

Most of the time an @export variable that and a line in _ready does the work too, but if I want to see the change live in the editor, it does the job.
August 20, 2025 at 6:14 PM
I've been doing my part! (help)
June 4, 2025 at 12:37 PM
I never though I would see one in the wild, but here's what I found at work while updating an old app...
April 17, 2025 at 5:20 PM
Until now, I used models from an old version of Chrono Chaos I stopped working on a few years back. Since we're restarting the project, me and my brother, the 3D artist, decided we'll go for a more cartoony style.

Here's the new alien model! (jiggle physic included)

#GodotEngine
April 11, 2025 at 2:59 PM
Chrono Chaos now has time travel!

It's a bit buggy, especially the character models from past timelines (Maybe they shouldn't have messed with the time stream)

Also... it crashes on multiplayer...

Anyway, it's still good progress 😀

#IndieDev #GodotEngine
April 9, 2025 at 10:09 PM
Not much, but the game now has multiple rounds and I managed to make my CompositorEffect controlled via script.

Now, imagine that between rounds, time rewinds. Previous timelines are now obstacles boucing around. Add multiplayer and that's the base of Chrono Chaos!

#GodotEngine #IndieDev
April 8, 2025 at 1:14 PM
After a while, I find that making ui in Godot is mostly stacking containers and adjusting the "container sizing" parameters of nodes. Empty Control node with a minimum size makes good spacer.

Here's a mockup I'm working on witch is made mostly with these ideas and style boxes.
April 7, 2025 at 4:26 PM
Playing around with #GodotEngine 's Compositor effects to create a glitch effect when time travel is happening. I got an actual unexpected glitch. ^^'

Maybe I'll try to reproduce it in a controlled way. I think I understand what is happening, but low-level graphics aren't always that intuitive...
April 3, 2025 at 1:14 PM
Doing the most important part of any game: Jiggle physics! #godot
March 24, 2025 at 9:10 PM