Your friendly neighborhood ufo
Playing around with programming and art!
My Factorio mods: https://mods.factorio.com/user/Poutinator
Here you can find some more or less finished game jam submissions: https://itch.io/profile/poutinator
The website is almost done! I'll post it soon — and page 4 of Agoral Boreal too 😅.
#comics
My day job is coding, I recently got through a few stresseful weeks witch sapped my energy to do gamedev.
Things have calmed down, but this is a pattern. It happenned a few time in the past.
My day job is coding, I recently got through a few stresseful weeks witch sapped my energy to do gamedev.
Things have calmed down, but this is a pattern. It happenned a few time in the past.
In the meantime, here's a project of an irl friend that did progress!
Page 4 of Agora Boreal done, meaning I will now make the website for our dog and fox! I'll basically duplicate Columba's website and adapt it.
But before that, I still need to finish Agora Boreal's logo and banner. I'm clueless as to what to do for it 😬
#comics
In the meantime, here's a project of an irl friend that did progress!
Here's the new alien model! (jiggle physic included)
#GodotEngine
Here's the new alien model! (jiggle physic included)
#GodotEngine
It's a bit buggy, especially the character models from past timelines (Maybe they shouldn't have messed with the time stream)
Also... it crashes on multiplayer...
Anyway, it's still good progress 😀
#IndieDev #GodotEngine
It's a bit buggy, especially the character models from past timelines (Maybe they shouldn't have messed with the time stream)
Also... it crashes on multiplayer...
Anyway, it's still good progress 😀
#IndieDev #GodotEngine
Now, imagine that between rounds, time rewinds. Previous timelines are now obstacles boucing around. Add multiplayer and that's the base of Chrono Chaos!
#GodotEngine #IndieDev
Now, imagine that between rounds, time rewinds. Previous timelines are now obstacles boucing around. Add multiplayer and that's the base of Chrono Chaos!
#GodotEngine #IndieDev
Maybe I'll try to reproduce it in a controlled way. I think I understand what is happening, but low-level graphics aren't always that intuitive...
Maybe I'll try to reproduce it in a controlled way. I think I understand what is happening, but low-level graphics aren't always that intuitive...