Oli - Poutinator
olibombardier.bsky.social
Oli - Poutinator
@olibombardier.bsky.social
(fr/en)
Your friendly neighborhood ufo
Playing around with programming and art!
My Factorio mods: https://mods.factorio.com/user/Poutinator
Here you can find some more or less finished game jam submissions: https://itch.io/profile/poutinator
While I still haven't finish my first page. My friend (same as last time) is doing his second comic X)
Agoral Boreal's banner! I finally came up with a design. While making it, I had the shocking realization that I had never drawn water before. It was a rough first time, but I think I managed to do it right!

The website is almost done! I'll post it soon — and page 4 of Agoral Boreal too 😅.

#comics
June 5, 2025 at 4:54 AM
I don't know if anyone will see this, but why not give a little update? Even if only for the record ^^'

My day job is coding, I recently got through a few stresseful weeks witch sapped my energy to do gamedev.

Things have calmed down, but this is a pattern. It happenned a few time in the past.
May 27, 2025 at 1:51 PM
Work has been a bit overwhelming these past few days. It gave me a bit of a programming overdose, so my personal projects didn't progress.

In the meantime, here's a project of an irl friend that did progress!
What on earth did Mezen do

Page 4 of Agora Boreal done, meaning I will now make the website for our dog and fox! I'll basically duplicate Columba's website and adapt it.

But before that, I still need to finish Agora Boreal's logo and banner. I'm clueless as to what to do for it 😬
#comics
May 5, 2025 at 1:44 AM
I never though I would see one in the wild, but here's what I found at work while updating an old app...
April 17, 2025 at 5:20 PM
Until now, I used models from an old version of Chrono Chaos I stopped working on a few years back. Since we're restarting the project, me and my brother, the 3D artist, decided we'll go for a more cartoony style.

Here's the new alien model! (jiggle physic included)

#GodotEngine
April 11, 2025 at 2:59 PM
Chrono Chaos now has time travel!

It's a bit buggy, especially the character models from past timelines (Maybe they shouldn't have messed with the time stream)

Also... it crashes on multiplayer...

Anyway, it's still good progress 😀

#IndieDev #GodotEngine
April 9, 2025 at 10:09 PM
Not much, but the game now has multiple rounds and I managed to make my CompositorEffect controlled via script.

Now, imagine that between rounds, time rewinds. Previous timelines are now obstacles boucing around. Add multiplayer and that's the base of Chrono Chaos!

#GodotEngine #IndieDev
April 8, 2025 at 1:14 PM
Playing around with #GodotEngine 's Compositor effects to create a glitch effect when time travel is happening. I got an actual unexpected glitch. ^^'

Maybe I'll try to reproduce it in a controlled way. I think I understand what is happening, but low-level graphics aren't always that intuitive...
April 3, 2025 at 1:14 PM
Reposted by Oli - Poutinator
Doing the most important part of any game: Jiggle physics! #godot
March 24, 2025 at 9:10 PM