Oliver Lawson
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olawson.bsky.social
Oliver Lawson
@olawson.bsky.social
AD / Artist / TA / GameDev Programmer

Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
Viconia
November 22, 2024 at 12:49 PM
Few days learning #godot 2D by remaking Dungeon Keeper with Zelda assets so I could focus on code
- digging!
- NPC hijinks with courage/exploration goals/avoidance/etc, not just stamina/hp!
- custom Navmesh to suit dynamic maps!
- Fog, and shader minimap!
- Save Files!
- Local Multiplayer!
November 21, 2024 at 12:23 PM
Thanks for the warm welcome to Bluesky guys!
As well as my gamedev stuff, I'll also post some art I do

Ancient #illustration from my old drives that I still like 🌎
November 20, 2024 at 7:55 AM
You can drag in Photoshop brushes (.abr's) as well!
This required making an .abr "stamp extractor". I didn't find such a thing online so made one myself.

I should have painted something to show this program off but every time I open it, I think of 5 more things I want to go implement instead!
November 19, 2024 at 2:41 PM
Dropping a few more random projects I'm tinkering away at. This one had the joke title "Godotshop", as was used to learn #godot
Just a few days spent on this so far, but got:
- Playback/History
- Mobile/Desktop UI (runs great on Android)
- Custom file format with autosaves
- Smoooth brush handling
November 19, 2024 at 2:36 PM
Yes! Started it (pic attached) from JeffM's excellent integration - github.com/raylib-extra... for anyone reading this who doesn't know.

I'd like to get back to making some smaller tools with raygui also soon. Keep up the awesome work Ray!
November 19, 2024 at 2:07 PM
Hi BSky! Gonna be posting a bunch of different but always interesting things on this account. I've been an artist/AD in the games industry since 2010, the past couple of years I switched to TA and #procgen programming roles. Here's a 3d modelling program I'm making to learn C++ with #raylib
November 19, 2024 at 12:12 PM
Seeing how Bluesky handles the video quality!
November 19, 2024 at 11:46 AM
Testing weather effects for a procedural UE worldbuilder in progress
#procgen #indiedev
November 19, 2024 at 11:43 AM
Hello Bluesky! Nice to see a migration from Twitter happening. Here's a painting I did for an IP 10 years ago that seems apt
November 16, 2024 at 12:08 AM