Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
- digging!
- NPC hijinks with courage/exploration goals/avoidance/etc, not just stamina/hp!
- custom Navmesh to suit dynamic maps!
- Fog, and shader minimap!
- Save Files!
- Local Multiplayer!
- digging!
- NPC hijinks with courage/exploration goals/avoidance/etc, not just stamina/hp!
- custom Navmesh to suit dynamic maps!
- Fog, and shader minimap!
- Save Files!
- Local Multiplayer!
As well as my gamedev stuff, I'll also post some art I do
Ancient #illustration from my old drives that I still like 🌎
As well as my gamedev stuff, I'll also post some art I do
Ancient #illustration from my old drives that I still like 🌎
This required making an .abr "stamp extractor". I didn't find such a thing online so made one myself.
I should have painted something to show this program off but every time I open it, I think of 5 more things I want to go implement instead!
This required making an .abr "stamp extractor". I didn't find such a thing online so made one myself.
I should have painted something to show this program off but every time I open it, I think of 5 more things I want to go implement instead!
Just a few days spent on this so far, but got:
- Playback/History
- Mobile/Desktop UI (runs great on Android)
- Custom file format with autosaves
- Smoooth brush handling
Just a few days spent on this so far, but got:
- Playback/History
- Mobile/Desktop UI (runs great on Android)
- Custom file format with autosaves
- Smoooth brush handling
I'd like to get back to making some smaller tools with raygui also soon. Keep up the awesome work Ray!
I'd like to get back to making some smaller tools with raygui also soon. Keep up the awesome work Ray!