OCASM
ocasm.bsky.social
OCASM
@ocasm.bsky.social
Turns out speech has consequences.
September 18, 2025 at 4:27 PM
Shamelessly stolen from neogaf:
September 10, 2025 at 5:11 AM
PN03 remake on this engine please!
August 21, 2025 at 7:45 PM
UE3 was designed for real-time lighting but got downgraded to baked lighting.
August 17, 2025 at 2:36 AM
I AM TUROK!
April 4, 2025 at 8:30 PM
A lot more info about the game's tech (in japanese) in this excellent interview to the Sonic Team by Zenji Nishikawa:

game.watch.impress.co.jp/docs/series/...
March 6, 2025 at 7:32 PM
In Mario Sunshine, shadows are skewed against the sun but they're also projected vertically so when you jump they stay in place. They're approximated with spheres intersecting the ground.
March 3, 2025 at 3:16 AM
The beyond part is this beautiful realtime DX9 HDR lighting demo from 2004:

web.archive.org/web/20081216...
January 26, 2025 at 7:29 PM
Both games also render particles at a lower resolution, somthing that would become standard the following generation.
January 26, 2025 at 7:24 PM
At 10:00 you can see shadows CAST on the dust particles. This game is WAY ahead of its time.
January 26, 2025 at 7:23 PM