Kai Nyame 🌱 🐑
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nyamedev.bsky.social
Kai Nyame 🌱 🐑
@nyamedev.bsky.social
POC indie dev behind Studio Hitsuji 🐏 | prev Serpent Showdown 🐍at USC | prev Gameheads 👾 from Oakland | Niantic Black Developers Initiative ✊🏽 Alumni | 日本語OK!
Incredibly relatable.
January 9, 2026 at 8:52 AM
Reposted by Kai Nyame 🌱 🐑
What was the level design process like for BIG HOPS and what tools did we use?

Question from Terri V on Bluesky
#indiegames #gamedev #bighops
December 26, 2025 at 6:01 PM
Always love a @richtaur.bsky.social tier list :)
December 23, 2025 at 2:02 PM
"Mystery-est Dungeon" 😆 love it! @warkus.bsky.social
December 23, 2025 at 2:24 AM
I still think about these all the way from Kansai. Hope everyone is having a great time tonight
December 11, 2025 at 3:43 AM
Even for prototyping too! Movement can convey a lot of additional feel when trying to get a project off of the ground.
November 21, 2025 at 2:13 AM
Self reminder to use this as an excuse to work on my tech art skills in the next game jam I participate in 👍 Awesome reference guide!
November 21, 2025 at 1:49 AM
Congrats on the release! Purchasing my copy when I get home after work!
October 7, 2025 at 6:22 AM