nullnxte
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nullnxte.bsky.social
nullnxte
@nullnxte.bsky.social
hi im nate, i make games in #Godot

find more at www.nullnxte.com
i have pivoted and trashed the charging attack, blocking, and stamina. the fun ive found is in the fast paced movement, dashing, and slashing

also it FEELS GOOD to cut shit!!!! makes you lightweight and free to explore

#gamedev #indiedev #godotengine
November 14, 2025 at 3:20 AM
working on a small game for a personal game jam of one month

this is the beginnings of HOLY WRIT, an arena combat game

this week ive implemented the attack charging, blocking, dashing, and a very scalable viewmodel and movement system

almost ready for some enemies

#indiedev #gamedev #godot
November 12, 2025 at 4:05 PM
✌️ yo!

im working on an unannounced first person adventure game. the vision is to have the farmlife of Stardew, etc + the combat of games like Chivalry or Mount & Blade.
June 1, 2025 at 8:55 PM
We worked on the Murfang more on stream, here's the result!

#gamedev #b3d #blender #indiedev #godotengine #godot
June 1, 2025 at 8:47 PM
continuing to iterate, so much more work to be done on this guy

im calling it a Murfang, a low level enemy that will fight with sword and shield

thinking of adding leather straps and armor, maybe a cloak?

i am literally learning 3d modeling as i do this lmao

#gamedev #blender #godot
May 30, 2025 at 2:03 AM
THE WAIT IS OVER. new update

we got slicin'. we got dicin'. we're directionally whoopin ASS 😤

new animation system is in

blocking is in

i think its time to work on an enemy that isn't wooden..

#godotengine #gamedev
May 15, 2025 at 1:02 AM
in another instance of making things tougher on myself for no reason, i do all of these animations in code & am now realizing the growing pains this will cause

ive spent the last few days transitioning to an AnimationPlayer node instead

it will take some doing to get it as smooth 🥲

#gamedev
May 7, 2025 at 2:48 PM