nullnxte
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nullnxte.bsky.social
nullnxte
@nullnxte.bsky.social
hi im nate, i make games in #Godot

find more at www.nullnxte.com
i have pivoted and trashed the charging attack, blocking, and stamina. the fun ive found is in the fast paced movement, dashing, and slashing

also it FEELS GOOD to cut shit!!!! makes you lightweight and free to explore

#gamedev #indiedev #godotengine
November 14, 2025 at 3:20 AM
_-ᵈᵒᵘᵇˡᵉ ᵗʳᵒᵘᵇˡᵉ -_

_model by aresnios
#gamedev
November 13, 2025 at 2:11 AM
working on a small game for a personal game jam of one month

this is the beginnings of HOLY WRIT, an arena combat game

this week ive implemented the attack charging, blocking, dashing, and a very scalable viewmodel and movement system

almost ready for some enemies

#indiedev #gamedev #godot
November 12, 2025 at 4:05 PM
he is getting ratio'd and dragged in every conceivable group chat

bro is packing his bags
June 10, 2025 at 6:42 PM
the company i work at does a monthly newsletter and this guy sent an email to the ENTIRE COMPANY being a bigot
June 10, 2025 at 6:42 PM
heads up that when browsing #gamedev feed you can block the new ads by excluding the "promotion/ads" tags, or using @steinmakesgames.bsky.social's gamedev feed instead!
June 8, 2025 at 1:14 AM
getting him into the engine

some outline goofiness from the normals being messed up, and i think he needs some more texturing to add some flavor; he's a bit bland once in a scene

#gamedev #godot #b3d #indiedev
June 6, 2025 at 1:06 AM
✌️ yo!

im working on an unannounced first person adventure game. the vision is to have the farmlife of Stardew, etc + the combat of games like Chivalry or Mount & Blade.
June 1, 2025 at 8:55 PM
We worked on the Murfang more on stream, here's the result!

#gamedev #b3d #blender #indiedev #godotengine #godot
June 1, 2025 at 8:47 PM
I'm glad someone else here appreciates his videos lol

I was thinking while watching the latest one how much I would love to have him narrate & walk me through coding
May 30, 2025 at 8:22 PM
continuing to iterate, so much more work to be done on this guy

im calling it a Murfang, a low level enemy that will fight with sword and shield

thinking of adding leather straps and armor, maybe a cloak?

i am literally learning 3d modeling as i do this lmao

#gamedev #blender #godot
May 30, 2025 at 2:03 AM
a lil belt✨
May 30, 2025 at 12:57 AM
ive been working on 3d modeling and making great progress!

this is an enemy im workshopping. might try some different colors and more accessories. need to figure out what looks right in engine

#gamedev
May 28, 2025 at 2:30 AM
r a t
May 18, 2025 at 5:09 PM
never retopo'd in my life and making an absolute mess of it. but we're learning 👍

#gamedev
May 18, 2025 at 2:55 PM
really loving this 2006 paper by the F.E.A.R devs on making great AI using goal-oriented planning

a pretty basic FSM will work for my purposes, but im getting great tips on decoupling behaviors. it should pair well with Godots component-minded approach

www.gamedevs.org/uploads/thre...
May 15, 2025 at 8:00 PM
THE WAIT IS OVER. new update

we got slicin'. we got dicin'. we're directionally whoopin ASS 😤

new animation system is in

blocking is in

i think its time to work on an enemy that isn't wooden..

#godotengine #gamedev
May 15, 2025 at 1:02 AM
and yeah we get a legend. I'm the cartographer of my own mind
May 14, 2025 at 5:15 PM
ive learned my brain appreciates chaotic task flowcharts instead of long checklists

I like moving ideas/tasks and connectin em with noodles

I can identify a task that's a nexus to many others & see the impact of cracking it

really helps me see rational paths of development & task dependencies
May 14, 2025 at 5:13 PM
a Godot tip I learned:

To pause an animation being played via AnimationTree, you can't just set AnimationTree.active = false. This causes the animation to reset to its first frame when the Tree is set to active again.

Instead, hook up a TimeScale node and set that to 0 or 1 to pause/resume!
May 12, 2025 at 2:42 PM
nothing to show quite yet, but the animation system is now working in Godot's AnimationTree framework. I'll tidy up getting it to feel right, and then get back to combat mechanics.
May 12, 2025 at 2:40 PM
Wikipedia troublemakers within 30 seconds of the announcement
May 8, 2025 at 5:38 PM
in another instance of making things tougher on myself for no reason, i do all of these animations in code & am now realizing the growing pains this will cause

ive spent the last few days transitioning to an AnimationPlayer node instead

it will take some doing to get it as smooth 🥲

#gamedev
May 7, 2025 at 2:48 PM
Quick dungeon vibe test yesterday. I don't love it, but it's good to get some progress in that area. time to iterate a bunch

#gamedev
May 5, 2025 at 6:27 PM
this term also applies to interactions where the game model for a system is extremely direct & no longer symbolic

in the Nintendo DS game Lost In Blue, players had to physically blow into the microphone to provide oxygen to the fire. this model directly simulates interacting with a real fire
April 30, 2025 at 12:54 AM