Curtis Miller
ntguardian.bsky.social
Curtis Miller
@ntguardian.bsky.social
DC area statistician and gamer
Where is it?
November 11, 2025 at 2:29 AM
Where did the pieces come from?
November 9, 2025 at 9:13 PM
I myself am just as enthralled by the analysis of results as I am about the actual play. The facilitator is from S. Carolina but enjoys playing here since DC has good players who mention the "Lanchester equations" during the hotwash (that was me). Overall, well done event. #wargaming 2/2
November 9, 2025 at 2:06 AM
WHAT IS IT!?!
November 9, 2025 at 1:34 AM
I quite enjoy Fire in the Lake.
November 8, 2025 at 9:52 PM
I went there today, to the room, a Georgetown employee looked at me weird and said "Nothing is scheduled for today," and I realized that despite knowing today is the 1st and the game was the 8th, I did not correlate those facts together.
November 1, 2025 at 5:57 PM
Invite me when you want to play it.
October 11, 2025 at 11:50 PM
I've never played it and love to. I like wooden ships.
October 11, 2025 at 11:25 PM
but now the designer must design a compelling crime narrative, including false leads, for a player to puzzle out. Designing a crime investigation narrative will also be a challenging design task. [7/7]
October 7, 2025 at 1:00 AM
A variation of the hidden object game is a crime scene game, where the player is looking for clues in a crime scene. If the crime scene puzzle is compelling enough, then perhaps there is not as much demand on the art. [6/7]
October 7, 2025 at 1:00 AM
I ended up spending so much time in this one making the 3D scene, more time than I really wanted to spend, actually. [5/7]
October 7, 2025 at 1:00 AM
Prior to finding Waldo, you're spending a lot of time just enjoying the art. Hidden object games thus need compelling art in order to be engaging, and that can take a very long time. [4/7]
October 7, 2025 at 1:00 AM
The real challenge is art. These kinds of games are like "Where's Waldo," and part of the fun in that kind of game is looking over the scene and enjoying its complexity and local little narratives. [3/7]
October 7, 2025 at 1:00 AM
This was a game where I explored what it would take to make a hidden object game, as that seemed like the kind of game a solo game developer could easily make. From a purely technical standpoint, that is true: I was done with game mechanics in just a few hours and ended up not using them all. [2/7]
October 7, 2025 at 1:00 AM
You can play the game on @itch.io here: ntguardian.itch.io/ambush-from-... 3/3
Ambush from the Depths by NTGuardian
Play in your browser
ntguardian.itch.io
September 27, 2025 at 6:04 AM
I recorded a video discussing how to play the game, the game design process, and the process of making a version of the game in Godot. 2/3

youtu.be/YmDUxzj9Xw0
Ambush from the Depths: Tutorial and reflection
YouTube video by Curtis Miller
youtu.be
September 27, 2025 at 6:04 AM
Honestly, it's not that great; I spent a lot of time fighting technical challenges. I also was not a big fan of the game jam's theme. I at least get some joy out of running around in the scene I set up, and did learn more about character animation in the Godot game engine.
August 31, 2025 at 7:32 PM