No Name Train Game
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nonametraingame.bsky.social
No Name Train Game
@nonametraingame.bsky.social
Indie game thats being developed by
@domenicexp111.bsky.social

|VERY early in development lol

|First concepts drawn on Oct. 12th, 2023
|Project Folder made Dec. 3rd, 2024

YouTube:
https://www.youtube.com/channel/UCU3QSbFF8iNyMgHBsEoreUA
Welcome to anyone finding us here from Twitter!!

(repost because the gif wasn't working properly)
January 23, 2025 at 10:38 PM
AND THE WAGONS ARE WORKING!!

This alone makes it a lot more fun to control I think, watching them all unsquish one by one is really fun to mess with

I still gotta work on their rubberbanding for getting stuck on something (and their jumps) but it's much better than yesterday
January 11, 2025 at 5:23 AM
Tried a Pin Joint system for connecting wagons

I will NOT be using this lol, I'm gonna try and do something more similar to Zombie Tsunami's crowd movement
#indiegame #gamedev #trains
January 10, 2025 at 4:15 AM
Double jump removed, more tilesets in place (though currently non-functional), coyote jumping, jump buffering, and crouching implemented
I think I'll consider the player movement done for now, I'll move onto adding functionality to static obstacles
December 8, 2024 at 8:01 PM
Basic tilesets implemented, movement edited to better suit level design. I plan to draw the levels over the tileset inner-workings, as I've learned that's a common way to design levels when you're not using pixel art for your game. Plus, it allows for more customization
December 7, 2024 at 4:48 AM