@domenicexp111.bsky.social
|VERY early in development lol
|First concepts drawn on Oct. 12th, 2023
|Project Folder made Dec. 3rd, 2024
YouTube:
https://www.youtube.com/channel/UCU3QSbFF8iNyMgHBsEoreUA
(repost because the gif wasn't working properly)
(repost because the gif wasn't working properly)
(repost because the gif wasn't working properly)
This alone makes it a lot more fun to control I think, watching them all unsquish one by one is really fun to mess with
I still gotta work on their rubberbanding for getting stuck on something (and their jumps) but it's much better than yesterday
This alone makes it a lot more fun to control I think, watching them all unsquish one by one is really fun to mess with
I still gotta work on their rubberbanding for getting stuck on something (and their jumps) but it's much better than yesterday
I will NOT be using this lol, I'm gonna try and do something more similar to Zombie Tsunami's crowd movement
#indiegame #gamedev #trains
I will NOT be using this lol, I'm gonna try and do something more similar to Zombie Tsunami's crowd movement
#indiegame #gamedev #trains
Besides that, what do you guys think?
Besides that, what do you guys think?
He's a Beattie Well Tank, a British steam locomotive, painted a deep purple! More info in the ALT text, since for some reason there's more space there
He's a Beattie Well Tank, a British steam locomotive, painted a deep purple! More info in the ALT text, since for some reason there's more space there
I think I'll consider the player movement done for now, I'll move onto adding functionality to static obstacles
I think I'll consider the player movement done for now, I'll move onto adding functionality to static obstacles