No Name Train Game
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nonametraingame.bsky.social
No Name Train Game
@nonametraingame.bsky.social
Indie game thats being developed by
@domenicexp111.bsky.social

|VERY early in development lol

|First concepts drawn on Oct. 12th, 2023
|Project Folder made Dec. 3rd, 2024

YouTube:
https://www.youtube.com/channel/UCU3QSbFF8iNyMgHBsEoreUA
Pinned
Welcome to anyone finding us here from Twitter!!

(repost because the gif wasn't working properly)
New PFP!!
January 24, 2025 at 3:10 AM
Welcome to anyone finding us here from Twitter!!

(repost because the gif wasn't working properly)
January 23, 2025 at 10:38 PM
AND THE WAGONS ARE WORKING!!

This alone makes it a lot more fun to control I think, watching them all unsquish one by one is really fun to mess with

I still gotta work on their rubberbanding for getting stuck on something (and their jumps) but it's much better than yesterday
January 11, 2025 at 5:23 AM
Tried a Pin Joint system for connecting wagons

I will NOT be using this lol, I'm gonna try and do something more similar to Zombie Tsunami's crowd movement
#indiegame #gamedev #trains
January 10, 2025 at 4:15 AM
The fornkle fee
December 31, 2024 at 7:54 AM
Redrew the sprite to be more in-line with what I want him to look like!! Still not totally decided on the siderods, if anyone has suggestions for how to make them look nicer, I'm open to them!

Besides that, what do you guys think?
December 26, 2024 at 5:14 AM
Was talking to someone about other possible train designs and realized I never shared the full design for our main guy on here

He's a Beattie Well Tank, a British steam locomotive, painted a deep purple! More info in the ALT text, since for some reason there's more space there
December 9, 2024 at 9:22 PM
Double jump removed, more tilesets in place (though currently non-functional), coyote jumping, jump buffering, and crouching implemented
I think I'll consider the player movement done for now, I'll move onto adding functionality to static obstacles
December 8, 2024 at 8:01 PM
Basic tilesets implemented, movement edited to better suit level design. I plan to draw the levels over the tileset inner-workings, as I've learned that's a common way to design levels when you're not using pixel art for your game. Plus, it allows for more customization
December 7, 2024 at 4:48 AM