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nomadicrobot.bsky.social
Nomadic Robot
@nomadicrobot.bsky.social
Solo dev. Cozy systems. Farming, math, and pixel things.
Peeking at the new UI for Pollinarium!

Victorian seed packets + Portuguese tile patterns = the new vibe!

Getting closer to the demo!

#indiegames #screenshotsaturday #pollinarium
September 7, 2025 at 12:57 AM
This is the coloured version of the gardeners in Pollinarium! The gardeners impact the current run by modifying synergies, value, or growth.

#indiedev #pollinarium
August 13, 2025 at 11:47 PM
Here is the newest version (still WIP) of Pollinarium's UI. Inspired by Victorian posters and seed packages (and some Portuguese azulejos).

You can take a look here: store.steampowered.com/app/3833630/...

#screenshotSaturday #indiedev #madeWithUnity
August 9, 2025 at 10:04 PM
Here is the first coloured version of the mockup for the new UI for Pollinarium!! With pre-industrial influences and using tiles instead of cards.

Some stuff needs to be ironed out: text contrast, new colour buttons, and the previous card plant icons.

#indiedev
August 8, 2025 at 12:54 AM
I'm working on the concept of "farmers" for Pollinarium. They modify the rules of the run.

Whenever I have a new idea I do this in three steps after the idea is seeded 🧵(1/4)

#gamedev #indiedev
August 5, 2025 at 3:54 PM
Been playing with a new UI style for Pollinarium, drawing inspiration from Victorian seed packs.

(The banner might’ve time-traveled a few extra centuries, though)

#screenshotSaturday #pollinarium
#gamedev
August 2, 2025 at 7:51 PM
Two updates for Pollinarium!

Improving visual cues: now it’s easier to see how synergies affect nearby plants at a glance!

Gardener (still on the drawing board): choose the Planner, Polliculturist, or the Forager which will tweak the rules of your run!

#indiedev #gamedev #turnbased #pollinarium
July 31, 2025 at 5:27 PM
Been experimenting with card styles for Pollinarium! I'm leaning towards a retro Victorian style found on seed packages.

I mocked up 6 different options to test style, layout, hierarchy, and readability.

#procreate #pollinarium
July 29, 2025 at 1:22 AM
How much oomph is too much oomph??

Wishlist Pollinarium...and see your plants grow:
store.steampowered.com/app/3833630/...

#screenshotSaturday #indiedev #pollinarium
July 26, 2025 at 6:55 PM
I’ve been tweaking the demo layouts for Pollinarium, they’re now landscape instead of portrait!

The goal is to make better use of the PC screen space :)!

Sign up for the playtest: store.steampowered.com/app/3833630/...

🍅🥔🧅

#gamedev #indiedev #pollinarium #TurnBasedThursday
July 24, 2025 at 7:04 PM
Hey hey! In case you missed it, my game Pollinarium got its Steam page this past week!

A minimalist turn-based farming strategy game!

Steam: store.steampowered.com/app/3833630/...

🥔🧅🍅

#indiedev #screenshotSaturday #faminggames
July 19, 2025 at 3:08 PM
1 day until we go live!!

The onion knows.
The bee does too.

(🐝 minimalistic turn-based farming strategy game 🐝)

#indiedev #beesandonions #farminggame
July 14, 2025 at 4:51 PM
Hey...I'm proud of my comic-strips-meets-doodle-esque art.

And yep, just 2 days left until the Steam page goes live!!

🍅🧅🥔

/nomad

#indiedev #fennel #krita
July 13, 2025 at 5:51 PM
The team is doing their best to stay on message. Broccoli’s carrying the squad...
July 12, 2025 at 4:39 PM
3 days until public announcement and Steam page!!

A minimalist, turn-based farming game. Where you plant your plants matter. Some plants help each other… others don’t.

#screenshotSaturday #indiedev #vegetables
July 12, 2025 at 4:39 PM
Is it...easter potatoes?
July 11, 2025 at 6:02 PM
4 days until reveal!!!

It's wild (and exciting) to be able to have the Steam page out in the world.

(Serious question though: how do you wake a wild potato...?)

🍅🧅🥔

#sleepingpotatoes #farminggame
July 11, 2025 at 4:40 PM
5 days until reveal!! A minimalist, turn-based gardening strategy game where placement matters and the plants have opinions!!

(The Vegedex lists pumpkins under: “Absolute units and their hype crew”...there is no vegedex tbh)

🍅🧅🥔
#indiedev #gamedev #farminggame #countdown #muscularpumpkins
July 10, 2025 at 7:05 PM
🪴 6 days until I finally I reveal title, trailer, and Steam page 🥔🧅🍅!!
July 9, 2025 at 10:25 PM
I wanted to share some of my fav posts that I had created for my other socials. This one is talking about garlic specifically!

#screenshotSaturday #garlic #indiedev
July 6, 2025 at 6:44 AM
A look at the current gameplay of my minimalist, turn-based farming strategy game!

At the moment, I have been focusing on the announcement and on getting the demo to feel solid: core planting, card choices, and harvesting all in place.

#screenshotSaturday #indiedev #madewithunity
June 28, 2025 at 3:09 PM
Putting the finishing touches on these card icons 🌱

The game I’ve been working on is getting ready for a proper reveal! Trailer, page, everything!

(Will fennel make it to the final cut?)

#indiedev #procreate
June 22, 2025 at 9:56 PM
Different garden layouts, same goal:
make the plants happy, and the harvest worth it.

(Some layouts are friendlier than others.)

#screenshotSaturday #indiedev #cozygames
June 14, 2025 at 4:07 PM
Hey, #PitchYaGame

In my small gardening game you can cultivate thriving gardens! Grow different crops, place supportive structures, and carefully balance your synergies.

You can play the prototype: nomadic-robot.itch.io/a-small-gard...

Follow the newsletter to learn more: cutt.ly/crzkhuU1
June 6, 2025 at 2:49 PM
Trailer and name coming soon!!!

You have to be strategic about where to place your plants as they will grow better with certain neighbors!

Each garden will have a different layout calling out for a different strategy!

#screenshotsaturday #gamedev #indiedev
May 31, 2025 at 3:05 PM