Nitram | Sunward Haven
banner
nitram.bsky.social
Nitram | Sunward Haven
@nitram.bsky.social
Lead Game Dev - Sunward Haven
LXIII | UE5
Who knew getting item pickups to replicate from client to server would be this tricky? 😅
But hey — it’s working now! 🎉
Weapon pickup, ADS, and sync across client & server all looking solid. Core functionality locked in.

#UnrealEngine #IndieDev #Multiplayer #GameDev #Replication #SunwardHaven
May 1, 2025 at 12:05 AM
One of my favorite features in Blender: Quick Favorites ✨
Super easy to add your most-used tools, and it’s context-aware too!

Default hotkey = Q — can’t live without it.

#Blender3D #IndieDev #GameDev #B3D
April 24, 2025 at 4:41 PM
Quick break from systems work to mess around with landscape tools 🏞️ Still deep in back-end components, but had to test out this massive mountain range.

#GameDev #IndieDev #UnrealEngine #SunwardHaven #WIP #LandscapeTest
April 24, 2025 at 1:04 AM
Been grinding out a ton of updates lately: Temp Sound effects, scrap drops and item pickups 🏗️ Structures now cost resources to build. The prototype’s starting to feel like a real game almost time to start blocking out the first level and creating some art.
#IndieDev #GameDev #UnrealEngine #WIP
April 22, 2025 at 12:50 AM
Not going to use this for anything, but it was fun to make. #ue5 #gamedev #vfx
December 6, 2024 at 3:40 AM
Well that ain't right...
December 2, 2024 at 1:22 AM
Using the Game Animation Sample from UE5 is just asking for trouble....right? but hey, it's working.🏃 #ue5
November 27, 2024 at 3:46 AM
Prototype update! Enemies are swarming, but path-finding still needs some tweaking. After that, multiplayer next? Or maybe it’s time for updated movement? 🤔 #GameDev #UE5 #UnrealEngine
November 25, 2024 at 1:19 PM
Build system functioning, energy transfer system ready—time to assemble an army of wedges for my pill capsule people! 💊 #GameDev #UnrealEngine #ue5
November 21, 2024 at 1:45 AM
When I’m not design damage systems in blueprints. I’m animating in Unreal. #ue5 #unreal
November 18, 2024 at 8:06 PM
Day-Night cycle progress! 🌞🌙 Trying out a moonlit look, while behind the scenes, health, armor, and energy components are taking shape. Sunward Haven (working title) is coming together! #UnrealEngine #GameDev #UE5
November 13, 2024 at 10:48 PM
Sunday Funday adding a Day-night cycle. Enemies only come out at night, giving a breather by day... until the sun sets again. #GameDev #UnrealEngine #UE5
November 10, 2024 at 5:05 PM