Nitram | Sunward Haven
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nitram.bsky.social
Nitram | Sunward Haven
@nitram.bsky.social
Lead Game Dev - Sunward Haven
LXIII | UE5
Tron in IMAX was worth it. Debating on going for 2nds.
October 23, 2025 at 2:09 AM
Exploring Asheville spotted a Tufted Titmouse.
October 13, 2025 at 3:21 PM
Took this smug guys photo today.
May 11, 2025 at 3:20 AM
Who knew getting item pickups to replicate from client to server would be this tricky? 😅
But hey — it’s working now! 🎉
Weapon pickup, ADS, and sync across client & server all looking solid. Core functionality locked in.

#UnrealEngine #IndieDev #Multiplayer #GameDev #Replication #SunwardHaven
May 1, 2025 at 12:05 AM
One of my favorite features in Blender: Quick Favorites ✨
Super easy to add your most-used tools, and it’s context-aware too!

Default hotkey = Q — can’t live without it.

#Blender3D #IndieDev #GameDev #B3D
April 24, 2025 at 4:41 PM
Quick break from systems work to mess around with landscape tools 🏞️ Still deep in back-end components, but had to test out this massive mountain range.

#GameDev #IndieDev #UnrealEngine #SunwardHaven #WIP #LandscapeTest
April 24, 2025 at 1:04 AM
Been grinding out a ton of updates lately: Temp Sound effects, scrap drops and item pickups 🏗️ Structures now cost resources to build. The prototype’s starting to feel like a real game almost time to start blocking out the first level and creating some art.
#IndieDev #GameDev #UnrealEngine #WIP
April 22, 2025 at 12:50 AM
Moon before the lunar eclipse tonight. If I am bold I’ll get up at 3am to snap a picture of it at totality. 😴 🌖
March 14, 2025 at 1:36 AM
Cooking up some modeling in Blender while taking a short break from Unreal programming to kick off 2025. 🛠️ #GameDev #b3d #UnrealEngine #ue5
January 3, 2025 at 4:21 AM
Not going to use this for anything, but it was fun to make. #ue5 #gamedev #vfx
December 6, 2024 at 3:40 AM
Well that ain't right...
December 2, 2024 at 1:22 AM
Using the Game Animation Sample from UE5 is just asking for trouble....right? but hey, it's working.🏃 #ue5
November 27, 2024 at 3:46 AM
Prototype update! Enemies are swarming, but path-finding still needs some tweaking. After that, multiplayer next? Or maybe it’s time for updated movement? 🤔 #GameDev #UE5 #UnrealEngine
November 25, 2024 at 1:19 PM
21-day commit streak! 🚀 While it’s exciting, I’m reminding myself that it’s okay to take a break and avoid burnout. Yesterday’s commit? A bit of a cheat—the code isn’t working in its current state, but progress is progress! #GameDev #ue5 #IndieDev
November 23, 2024 at 3:22 PM
Build system functioning, energy transfer system ready—time to assemble an army of wedges for my pill capsule people! 💊 #GameDev #UnrealEngine #ue5
November 21, 2024 at 1:45 AM
When I’m not design damage systems in blueprints. I’m animating in Unreal. #ue5 #unreal
November 18, 2024 at 8:06 PM
Mecatol has fallen, and the Brotherhood expands! Quantum Disseminations triggered perfectly to snatch Rex from right under the Ghost’s. #ti4
November 17, 2024 at 12:24 AM
The fleet is sprawling, but Mechatol Rex remains uncrackable!
November 16, 2024 at 10:05 PM
Amassing a fleets, about to get spicy!
November 16, 2024 at 7:54 PM
Going with the Brotherhood faction today—channeling some Brotherhood of Nod vibes from Red Alert. Let’s see how this plays out! 🛡️ #ti4 #tabletop #gamedev #StrategyMode
November 16, 2024 at 6:43 PM
Taking a break from game dev to play a game. Right now, Twilight Imperium 4 is calling 🎲
November 16, 2024 at 6:43 PM
Day-Night cycle progress! 🌞🌙 Trying out a moonlit look, while behind the scenes, health, armor, and energy components are taking shape. Sunward Haven (working title) is coming together! #UnrealEngine #GameDev #UE5
November 13, 2024 at 10:48 PM
Ooo, shiny new things! Unreal Engine 5.5 just dropped today! 🔥✨ #gamedev #UnrealEngine #UE5
November 13, 2024 at 12:59 AM
Sometimes, it’s not the flashy visuals but the foundations that make everything possible. Tonight’s deep dive? Setting up a data table to organize every stat for players, enemies, and buildings in the game—health, armor, energy, damage, and beyond. #unrealengine #UE5 #indiedev #GameDev
November 12, 2024 at 2:37 AM
Sunday Funday adding a Day-night cycle. Enemies only come out at night, giving a breather by day... until the sun sets again. #GameDev #UnrealEngine #UE5
November 10, 2024 at 5:05 PM