Nitis
nitisdev.bsky.social
Nitis
@nitisdev.bsky.social
Solo dev, trying to make a new RTS on a shoestring budget.
Most assets are placeholders.
Thanks!
It's mostly achieved by soldiers not having 'hard' colliders, instead relying on boid behavior with very short ranges and very high repulsion forces.
They don’t have proper avoidance logic yet, so they can still get stuck, but the technique is cheap and works in most cases.
March 12, 2025 at 7:22 AM
Which algorithm did you use exactly?
This is the first time I've seen those meshed patterns on the spheres of similar fractals.
March 10, 2025 at 10:29 AM