Most assets are placeholders.
#gamedev #indiedev #realtimestrategy #rts #virtualreality #vr
#gamedev #indiedev #realtimestrategy #rts #virtualreality #vr
#gamedev #indiedev #realtimestrategy
#gamedev #indiedev #realtimestrategy
Vision-related systems (targeting, fog of war, radar, etc) used to be separate, but this update revamps them to share the same data & rules.
#gamedev #indiedev #realtimestrategy #stealth
Vision-related systems (targeting, fog of war, radar, etc) used to be separate, but this update revamps them to share the same data & rules.
#gamedev #indiedev #realtimestrategy #stealth
For performance reasons, it reuses data from the target-search broad phase. It will need some playtesting to see whether the resulting low resolution is actually a problem.
#gamedev #indiedev #realtimestrategy #minimap
For performance reasons, it reuses data from the target-search broad phase. It will need some playtesting to see whether the resulting low resolution is actually a problem.
#gamedev #indiedev #realtimestrategy #minimap
The game now has the classic box selection, adding/removing, control groups, and shortcuts to select all-in-view/all-of-the-same-type/entire-army.
#gamedev #indiedev #realtimestrategy
The game now has the classic box selection, adding/removing, control groups, and shortcuts to select all-in-view/all-of-the-same-type/entire-army.
#gamedev #indiedev #realtimestrategy
The same goes for the GUI, though it's still a first draft and heavily inspired by existing games.
#gamedev #indiedev #realtimestrategy #rts
The same goes for the GUI, though it's still a first draft and heavily inspired by existing games.
#gamedev #indiedev #realtimestrategy #rts