Nils Deneken
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nilsdeneken.bsky.social
Nils Deneken
@nilsdeneken.bsky.social
Founder, Creative Director and CEO at Die Gute Fabrik. Making games, drawing more again.
Next to the daily town music, we had music that the NPC characters were listening to, like Miu’s riot grrrl tapes, or made themselves, like Spike’s lovesong, or the concert of the band on day 5. Plus a lot of custom-made music, for dream sequences, menus, trailers, etc…
August 1, 2025 at 12:00 PM
Each in-game day of Mutazione has a different track, that varies where you are in the game, and which time of day it is. Each track is made up by different soundclips and loops, that would get play randomly, so the music never feels repetitive.
August 1, 2025 at 11:35 AM
We added all the town gardens as an update to #Mutazione 's Garden Mode a few months after we launched the game in 2019 (Platforms have changed since then, the game is not on Apple Arcade anymore, but on the App Store instead).
August 1, 2025 at 11:25 AM
Alessandro @millogameaudio.bsky.social said: “To mimic the un-evenness of nature's motion, we needed extremely subtle sound design for the gardens. Each plant sounded slightly different from clip to clip for each growth stage. In the end we had more than 7000 individual clips of plant sounds.”
August 1, 2025 at 11:11 AM
#Mutazione has its own “garden mode”, which lets you use the gardens as a ambient music generator, which evolves in time as new seeds plant themselves and mature plants die and make space for new ones.
August 1, 2025 at 11:07 AM
Music and musical ambience takes a front seat when experiencing #Mutazione. There were the musical garden, in which the players were able to plant plants that each emitted ambient music clips. The key of the garden music would change depending on which plant “mood” dominated the gardens.
August 1, 2025 at 10:58 AM
Welcome to Alessandro Coronas @millogameaudio.bsky.social on Bluesky, so let's talk about the music and audio design of #Mutazione:
Music direction and composition was lead by Alessandro in close collaboration with Douglas @doougle.net designing and implementing the audio systems: a 🧵...
August 1, 2025 at 10:49 AM
#Mutazione took me 11 years to make – Concept, World, Characters, Story, Creative Direction of a core team of up to 13 and the work of my career I’m most proud of (so far) – Out as a premium title on iOS and Android. It's even more relevant now and I hope it still is 11 years after its release.
June 23, 2025 at 9:18 PM
And here's a #SketchToFinish of this #SaltseaChronicles Character key art:
May 28, 2025 at 7:19 AM
Another favourite scene and #Mutazione character: Miu's home. #SketchToFinish.
April 23, 2025 at 4:20 PM
Adding a concept of #Mutazione village during daylight. We did not have those sun rays in the final game though.
March 13, 2025 at 9:01 PM
Complementing this with a Concept of the Papu Tree that shows more of the lower part. Zoom in for details.
March 12, 2025 at 7:50 AM
And I actually tried to paint the logo... #SketchToFinish
February 27, 2025 at 1:14 PM
Hello there! First tweet on bluesky. I know I'm a bit late, but I hope that's ok. Also hope this place is not owned by another maniac... Really don't want to have to move again for a while.
January 15, 2025 at 12:39 PM