• Website: https://nikout13.online
• Unreal Engine, C++, Blender, Cascadeur
• 3D generalist, tech artist, animator, cinematographer, writer and designer.
• English, ukrainian and russian speaker.
• b by @lizardfail.art
Behold, the doot. He angy.
Behold, the doot. He angy.
Connected my SteamVR gear to Unreal Engine Live Link to get base of animations very quick, totally worth it.
Connected my SteamVR gear to Unreal Engine Live Link to get base of animations very quick, totally worth it.
This will be a base for playables and NPCs with modularity in mind, really loving the anatomy.
This will be a base for playables and NPCs with modularity in mind, really loving the anatomy.
You should play it.
You should play it.
They are set in the game already, but now I need to come up with a formula that properly shows how Primary Attributes do the most work to make those happen in gameplay for your own Kroen.
#ProjectVerocity
They are set in the game already, but now I need to come up with a formula that properly shows how Primary Attributes do the most work to make those happen in gameplay for your own Kroen.
#ProjectVerocity
Note: the source animation, if it was done on Mannequin, does the heavy lifting if it uses metahuman IK rig properly
Note: the source animation, if it was done on Mannequin, does the heavy lifting if it uses metahuman IK rig properly
The retargeter never considers movements of poses from corrective post process, so I'd have to make sure it was calibrated properly on the target mesh.
The animation itself was giving me issues I was supplied with.
The retargeter never considers movements of poses from corrective post process, so I'd have to make sure it was calibrated properly on the target mesh.
The animation itself was giving me issues I was supplied with.