Nikout13🐲
banner
nikout13.online
Nikout13🐲
@nikout13.online
• Indie Game Dev #ProjectVerocity
• Website: https://nikout13.online
• Unreal Engine, C++, Blender, Cascadeur
• 3D generalist, tech artist, animator, cinematographer, writer and designer.
• English, ukrainian and russian speaker.
• b by @lizardfail.art
My FNAF2 watch party was great.

We had a bat all session flying very low.

Dude should've waited for Batman 2
December 6, 2025 at 2:56 AM
Something I commisioned my friend @zomborg.bsky.social last year, that I wish I could use for avatars in many servers that isn't just discord.

Behold, the doot. He angy.
November 28, 2025 at 2:07 PM
I was figuring out how to generate visemes with my lipsync system in my game project, and this line gave me a very familiar tone...
October 23, 2025 at 1:07 AM
VR is peak once again.

Connected my SteamVR gear to Unreal Engine Live Link to get base of animations very quick, totally worth it.
September 19, 2025 at 2:10 AM
Once we were done with figuring out what could be the issues, we just merge the meshes together, and see how they behave from supplied source animations. The lipsync and body motion would work in sync, which creates a very comfortable workflow to utilize after your custom MH creation is complete.
June 6, 2025 at 5:01 PM
When it came to body rigs, correctives on post process were incredibly important.

The retargeter never considers movements of poses from corrective post process, so I'd have to make sure it was calibrated properly on the target mesh.

The animation itself was giving me issues I was supplied with.
June 6, 2025 at 5:01 PM