Niko Niko chan
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nikodevdude.bsky.social
Niko Niko chan
@nikodevdude.bsky.social
Indie dev, pixel-art, retro, retro gaming, Solodev, old-school programming, anime, Japanese, coffee snob, mental health worker,classical stuff, old knowledge, Python, open source, ASD1/ADHD, Mental Health worker and advocate.
In case anyone is wondering the second image is an auto-generated image fall back in case no image is found. 🤓

The screen size on here really does not give the ANSI its true shine but if you zoom in you can see it.
October 17, 2025 at 9:52 PM
In case anyone else is curious this is a sneak peek at an Ascii slice of life style anime game that's a text-based adventure game. 🤫

This is one of many projects, but this will have a demo soon.
October 11, 2025 at 11:38 PM
At this stage very much so and i would love to do something similar so at this point in time i may freeze and fork this snapshot and keep building but that's a great point.
August 21, 2025 at 9:40 PM
This little engine has evolved so much this year,

started in 1998 as a rogue classic project.
Rediscovered this year.
Then updated to create outdoors type of rogue style with lakes and trees.
Added gauntlet elements.
Forked it to 3D 👌🏼

Probably will be a fusion of all, Rogue/gauntlet/doom cross
August 21, 2025 at 1:32 PM
Looks like it works
link from the video game breath of the wild is giving a high five .
ALT: link from the video game breath of the wild is giving a high five .
media.tenor.com
July 30, 2025 at 8:16 PM
This engine will be available for free once the game is built around it, allowing you to create your own unique Rogue experience.

With plans to complete it by the end of the year, it will be fully open source, and the game itself will also be free. ❤️

I ask nothing in return.
July 30, 2025 at 8:15 PM