demo https://super-dam.itch.io/detectivefrizbee
Discord campfire 🔥 link https://discord.gg/rsGFmNvhah
#videogames #ai #npc #dialogues
#videogames #ai #npc #dialogues
- offensive outputs
- dialogue repetition
- NPCs giving world breaking outputs
- version mismatch or delays
even if you covered all of these, you cannot IGNORE
- NPC sounding boring
- low sales
#risks #projectmanagement #NPC #Videogames #AI
- offensive outputs
- dialogue repetition
- NPCs giving world breaking outputs
- version mismatch or delays
even if you covered all of these, you cannot IGNORE
- NPC sounding boring
- low sales
#risks #projectmanagement #NPC #Videogames #AI
- strong PC to support running LLM; or
- good internet (if not local)
- cost of LLM
- game engine integration capability
- strong guardrails to restrict the model's output
#LLM #Guardrails #AI #VideoGames
- strong PC to support running LLM; or
- good internet (if not local)
- cost of LLM
- game engine integration capability
- strong guardrails to restrict the model's output
#LLM #Guardrails #AI #VideoGames
10 months of dev effort
⬇️:: project plan
mind you this is just the for _ NPC dialogue creation
❌AI for dialogues project wont ve worthy ROI
#videogames #indiegames #AI #writing
10 months of dev effort
⬇️:: project plan
mind you this is just the for _ NPC dialogue creation
❌AI for dialogues project wont ve worthy ROI
#videogames #indiegames #AI #writing
tl;dr
>> How do you design a narrative fused co-op game ?
#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut
tl;dr
>> How do you design a narrative fused co-op game ?
#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut
Through backstories and relationships, you might empathize with characters
> But first playing together and then playing against each other, puts you in the shoes of your characters
where the tension actually feels real
Through backstories and relationships, you might empathize with characters
> But first playing together and then playing against each other, puts you in the shoes of your characters
where the tension actually feels real
> Plot can be fixed, but choices like paths or dialogues or even side activities - add flavor without branching excessively
Something they learned from their previous game "Brothers: A Tale of Two sons"
> Plot can be fixed, but choices like paths or dialogues or even side activities - add flavor without branching excessively
Something they learned from their previous game "Brothers: A Tale of Two sons"
> Enter Leo’s aggressive style versus Vincent’s strategic choices, with dynamic resizing and collaborative QTEs
> Enter Leo’s aggressive style versus Vincent’s strategic choices, with dynamic resizing and collaborative QTEs
But this game changed that. It introduced scenes where both players were compelled to rely on each other’s help.
#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut
But this game changed that. It introduced scenes where both players were compelled to rely on each other’s help.
#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut
In 'A Way Out,' Hazelight nailed this after 'Brothers' where one player could control both characters asymmetrically.
In 'A Way Out,' Hazelight nailed this after 'Brothers' where one player could control both characters asymmetrically.