NightBlade
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nightblade.bsky.social
NightBlade
@nightblade.bsky.social
Muslim solo #indiedev #gamedev, makes Islamic games at Deen Games. #GodotEngine fan, self-learned pixel artist.

Newsletter: https://deengames.eo.page/8t7kx
Blog: http://deengames.com/blog
Moving the grindstone forward on the #Roguelike. Here's the desert biome. It's ... plain and open ... like many deserts.

Gonna switch gears to focus on finishing one biome end-to-end. That'll make the demo of the game, too.

#SoloDev #IndieDev #GameDev #GodotEngine
February 24, 2025 at 2:05 AM
More #Roguelike work. Caves now generate, and are usually not giant empty spaces. A bit of auto-tile magic for the borders, plus borrowed tiles for the walls.

All #WIP of course.

Check out these few maps.

#SoloDev #IndieDev #GameDev #GodotEngine
February 23, 2025 at 4:22 AM
Weird #GodotEngine experiment: a "virtual terminal" grid of labels, each with a single character and unique colour. Runs at ~12FPS. Slow. But it works?

WARNING: possibly triggering of epilepsy/seizures

#Prototype #SoloDev #IndieDev
February 22, 2025 at 6:39 AM
#Roguelike work continues! Made the forests bigger (more spaced out), and made the path auto-tile/terrain (note the rounded corners!). Slow but steady progress.

Here are a few maps for your perusal.

#IndieDev #SoloDev #GameDev #GodotEngine #WIP
February 20, 2025 at 12:19 AM
Lots of work on my #roguelike. Here you can see (imperfect) forest generation, me moving around, monsters hitting each other to get to me, and me fighting back; plus, the classic roguelike console (toggleable).

#IndieDev #SoloDev #GameDev #GodotEngine #WIP
February 18, 2025 at 3:28 AM
After a lot of pain and experimentation, got the path tiles to be round, and to look aight. You can also see the camera here (and the edge of the world ...)

#ScreenshotSunday #IndieDev #GameDev #SoloDev #GodotEngine #PixelArt #Roguelike #WIP
February 17, 2025 at 3:51 AM
The beginning of a new traditional #roguelike: The Khalifa's Daughter. Starring, you, the Khalifa's daughter.

Got basic tile-based movement going, this took WAY too long ( #GodotEngine physics is overkill for this, amirite?).

#IndieDev #GameDev #SoloDev #WIP
February 14, 2025 at 12:36 AM
Here's the equivalent tiny IDE made in #MonoGame/#BuiltWithMonoGame. Uses the shiny new MonoGo, which is quite good. Backend is 100% C# and Roslyn.

The UI is a bit of a thicc boi, but I'm sure that's something I can deal with later.

#WIP #Prototype #Compiler #IndieDev
December 6, 2024 at 2:55 AM
Made a tiny IDE in #GodotEngine. It's not as complicated as I thought.

Pressing F5 uses Roslyn and C# on the back-end to compile and execute the code, and show the results.

It's temporary, will replace the IDE later with my own tech.

#WIP #Prototype #IndieDev #GameDev #Framework
December 5, 2024 at 2:38 AM