Newsletter: https://deengames.eo.page/8t7kx
Blog: http://deengames.com/blog
Gonna switch gears to focus on finishing one biome end-to-end. That'll make the demo of the game, too.
#SoloDev #IndieDev #GameDev #GodotEngine
Gonna switch gears to focus on finishing one biome end-to-end. That'll make the demo of the game, too.
#SoloDev #IndieDev #GameDev #GodotEngine
All #WIP of course.
Check out these few maps.
#SoloDev #IndieDev #GameDev #GodotEngine
All #WIP of course.
Check out these few maps.
#SoloDev #IndieDev #GameDev #GodotEngine
WARNING: possibly triggering of epilepsy/seizures
#Prototype #SoloDev #IndieDev
WARNING: possibly triggering of epilepsy/seizures
#Prototype #SoloDev #IndieDev
Here are a few maps for your perusal.
#IndieDev #SoloDev #GameDev #GodotEngine #WIP
Here are a few maps for your perusal.
#IndieDev #SoloDev #GameDev #GodotEngine #WIP
#IndieDev #SoloDev #GameDev #GodotEngine #WIP
#IndieDev #SoloDev #GameDev #GodotEngine #WIP
#ScreenshotSunday #IndieDev #GameDev #SoloDev #GodotEngine #PixelArt #Roguelike #WIP
#ScreenshotSunday #IndieDev #GameDev #SoloDev #GodotEngine #PixelArt #Roguelike #WIP
Got basic tile-based movement going, this took WAY too long ( #GodotEngine physics is overkill for this, amirite?).
#IndieDev #GameDev #SoloDev #WIP
Got basic tile-based movement going, this took WAY too long ( #GodotEngine physics is overkill for this, amirite?).
#IndieDev #GameDev #SoloDev #WIP
The UI is a bit of a thicc boi, but I'm sure that's something I can deal with later.
#WIP #Prototype #Compiler #IndieDev
The UI is a bit of a thicc boi, but I'm sure that's something I can deal with later.
#WIP #Prototype #Compiler #IndieDev
Pressing F5 uses Roslyn and C# on the back-end to compile and execute the code, and show the results.
It's temporary, will replace the IDE later with my own tech.
#WIP #Prototype #IndieDev #GameDev #Framework
Pressing F5 uses Roslyn and C# on the back-end to compile and execute the code, and show the results.
It's temporary, will replace the IDE later with my own tech.
#WIP #Prototype #IndieDev #GameDev #Framework