Newsletter: https://deengames.eo.page/8t7kx
Blog: http://deengames.com/blog
It's super early, but here's a screenshot of the back-end stats: I scraped 500 games (0.26% of Steam's almost-total list) and pulled 43k reviews. This took ~4 hours.
#IndieDev #GameDev #Java #Spring #Boot
#PixelArt #WIP #TheKhalifasDaughter
#PixelArt #WIP #TheKhalifasDaughter
Also made the path edges ragged.
#SoloDev #IndieDev #GameDev #GodotEngine #TheKhalifasDaughter
Also made the path edges ragged.
#SoloDev #IndieDev #GameDev #GodotEngine #TheKhalifasDaughter
Gonna switch gears to focus on finishing one biome end-to-end. That'll make the demo of the game, too.
#SoloDev #IndieDev #GameDev #GodotEngine
Gonna switch gears to focus on finishing one biome end-to-end. That'll make the demo of the game, too.
#SoloDev #IndieDev #GameDev #GodotEngine
All #WIP of course.
Check out these few maps.
#SoloDev #IndieDev #GameDev #GodotEngine
All #WIP of course.
Check out these few maps.
#SoloDev #IndieDev #GameDev #GodotEngine
I was inspired by Rogue Fable III or IV, by Justin Wang. Here's a shot similar to the one I used.
I was inspired by Rogue Fable III or IV, by Justin Wang. Here's a shot similar to the one I used.
WARNING: possibly triggering of epilepsy/seizures
#Prototype #SoloDev #IndieDev
WARNING: possibly triggering of epilepsy/seizures
#Prototype #SoloDev #IndieDev
Here are a few maps for your perusal.
#IndieDev #SoloDev #GameDev #GodotEngine #WIP
Here are a few maps for your perusal.
#IndieDev #SoloDev #GameDev #GodotEngine #WIP
#IndieDev #SoloDev #GameDev #GodotEngine #WIP
#IndieDev #SoloDev #GameDev #GodotEngine #WIP
#ScreenshotSunday #IndieDev #GameDev #SoloDev #GodotEngine #PixelArt #Roguelike #WIP
#ScreenshotSunday #IndieDev #GameDev #SoloDev #GodotEngine #PixelArt #Roguelike #WIP
#IndieDev #GameDev #SoloDev #GodotEngine #PixelArt #Roguelike #WIP
#IndieDev #GameDev #SoloDev #GodotEngine #PixelArt #Roguelike #WIP
Got basic tile-based movement going, this took WAY too long ( #GodotEngine physics is overkill for this, amirite?).
#IndieDev #GameDev #SoloDev #WIP
Got basic tile-based movement going, this took WAY too long ( #GodotEngine physics is overkill for this, amirite?).
#IndieDev #GameDev #SoloDev #WIP
Picked mid green for grass and leaves, and trees look hollow now. Shifting them one lighter yellow looks ick.
How do I fix this?
#PixelArt #SoloDev #Help #WIP
#PixelArt #Practice
#PixelArt #Practice
To be clear: I stand with Palestine. 60k civilians killed (women and children). Is that the side of history you want to be on?
#GameDev #IndieDev: If you stand with Israel, we can't be friends. Block me.
#Accessibility #a11y #SoloDev #IndieDev #GameDev #JRPG
#Accessibility #a11y #SoloDev #IndieDev #GameDev #JRPG
The UI is a bit of a thicc boi, but I'm sure that's something I can deal with later.
#WIP #Prototype #Compiler #IndieDev
The UI is a bit of a thicc boi, but I'm sure that's something I can deal with later.
#WIP #Prototype #Compiler #IndieDev
Pressing F5 uses Roslyn and C# on the back-end to compile and execute the code, and show the results.
It's temporary, will replace the IDE later with my own tech.
#WIP #Prototype #IndieDev #GameDev #Framework
Pressing F5 uses Roslyn and C# on the back-end to compile and execute the code, and show the results.
It's temporary, will replace the IDE later with my own tech.
#WIP #Prototype #IndieDev #GameDev #Framework