Nicolas Wirrmann
nicolaswir.bsky.social
Nicolas Wirrmann
@nicolaswir.bsky.social
Technical Artist | Product Manager @ Adobe Substance
@demofox.bsky.social hi! I have a question (possibly a feature request) related to gigi. Where is the best place for that?
July 24, 2025 at 9:19 AM
Reposted by Nicolas Wirrmann
Working with splines can be intimidating, but once you get their logic you get so much creative fun ❄️
January 14, 2025 at 5:45 PM
Reposted by Nicolas Wirrmann
#SubstanceDesigner Quicktip. For better looking crisp WIP screenshots directly from the viewport go to Camera>Edit Selected and set Use Window Resolution to false. You can then export a screenshot in the specified resolution via Camera>Save Render. #gamedev #gameart #substance3d
November 27, 2024 at 1:07 PM