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nerdofgamers.bsky.social
NerdOfGamers
@nerdofgamers.bsky.social
#pico8 #indie #gamedev, #indiegames over at http://ryancavendell.itch.io
So I finally got some basic music added and included sound effects. For just under 2 weeks of messing, it's pretty simple but I'm happy with it. Need to sort out some simple marketing materials for before uploading to Itch.io. #pico8 #puzzle #indiegame #gamedev
January 13, 2025 at 11:07 AM
Finished all the artwork now, got the gameplay completed now. All that I need to do is add in some sound effects and music track to go along with it then I will be able to release the game. For something I just threw together without thinking about it, very happy #pico8 #gamedev #indiegame #pixelart
January 10, 2025 at 8:44 PM
Finished up the doormouse picture, now working on a cabin in the woods picture. Will slowly work on it. Did manage to put in a few VFX into the game, also need to add some basic sound effects and then a background audio track. #pico8 #gamedev #indiegame #pixelart
January 10, 2025 at 9:35 AM
I've finished up all the core functionality except audio (it's completely silent at the moment). I can resize the play area, swap between images and coloured rectangles, and you can import 64x64 .pngs to use as your own images. #pico8 #indiegame #gamedev
January 6, 2025 at 8:44 PM
So put in a little bit more time and pretty much got all the main controls down now. I need to implement sliding via mouse next and then redo the whole code for splitting up an image into different tiles, but it's looking good. #pico8 #indiegame #gamedev
January 4, 2025 at 10:40 PM
Managed to squeeze in a bit of time to work on the lighting system for a game. Managed to massively improve the lighting effects, texture packing, and how to render the whole screen compared to 4 years ago. #pico8 #gamedev #indiegame
December 18, 2024 at 10:56 PM
Tidied up the title sequence a bit, also added in some of the transitions and potential map solution. Need to discuss with the 7 3/4 yo designer to see where she wants to take the game next. I do know I need to create some icons for trash/rubbish and then some placeables #pico8 #gamedev #indiegame
December 9, 2024 at 2:36 PM
Think I've managed to get the title sequence mostly done now that I've had a few minutes to think and program for the first time in a couple of weeks. #pico8 #gamedev #indiegame
December 8, 2024 at 8:17 PM
All my games are currently on sale for the #itchAutumnSale over at ryancavendell.itch.io, you can get all my games for just $3.49 or 50% off individually. You can check out a few of them in the video below. #pico8 #indiegame #gamedev #sale
November 30, 2024 at 12:16 AM
Wanted to take a quick break and so decided to do some art. Enjoy all and have a good day! #pico8 #pixelart #blueyFanart #bluey
November 25, 2024 at 10:47 AM
I've released updates to 4 of my games (ryancavendell.itch.io/picoquest-da..., ryancavendell.itch.io/tiny-rogue, ryancavendell.itch.io/simple-rpgs, and ryancavendell.itch.io/space-statio...).
I wanted to get them uploaded before the Itch Autumn 2024 sale starts. #pico8 #gamedev #indiegames
November 22, 2024 at 10:18 PM
The 7 and 3/4 y.o. has had a game idea they want to work with me on, "save the planet". So I have downed tools for a little while to put together some graphics for the game. This world is drawn via some very hacky code, next job is to write it properly. #pico8 #indiegame #gamedev
November 21, 2024 at 8:32 PM
Figured out what the issue was, it's the same issue I have with my currently in development game. The texture runs off the edge into another texture. It's a small fix I have a solution for. Otherwise, got a nice boat moving along a scrolling sea. #pico8 #indiegame #gamedev
November 21, 2024 at 11:11 AM
Applying some of the TLine() skills I've learned lately I can map a texture across a wavy surface now, I have some errors creeping in the corners still though. If I can resolve this then I can have a rolling landscape as player moves across it. #pico8 #indiegame #gamedev
November 20, 2024 at 11:37 PM
Turns out I had updates for some games that hadn't released yet. With the upcoming Autumn Sale on Itch I need to get these uploaded to ryancavendell.itch.io >> Picoquest, Tiny Rogue, Space Station: Alpha, Simple RPGs, and Puzzle Dungeon #pico8 #gamedev #indiegame
November 20, 2024 at 9:45 AM
Now hit token and compression limits but all core functionality is in. Need to do optimisation now in order to cram extra bits in. Did manage to squeeze in fade in/out to improve the look a bit. #pico8 #gamedev #indiegame
November 19, 2024 at 1:01 PM
Apart from figuring out how to create .mp4's from multiple gifs, I've nearly got the whole combat system complete now. Just need actually record the player actions, code in the "defend" action, and then tidy up with some SFX and tweaks to the text to support localisation. #pico8 #gamedev #indiegame
November 18, 2024 at 1:20 PM
The code is clunky as heck right now but I did manage to add in the ability to view your characters and (nearly) cast spells outside of combat. Still going to need some work on that. #pico8 #gamedev #indiegame
November 17, 2024 at 9:23 PM
I had earlier managed to fix a bug with the view whereby when walking backwards I would get a black border as I zoomed out. My rendering the new view and zooming in to start off with I am able to simulate walking backwards way better! #pico8 #gamedev #indiegame
November 14, 2024 at 12:32 PM
Combat, movement, and all round general interactions are all now vastly improved. I can see the light at the end of the tunnel now. I need to add in choosing actions in combat, casting spells outside of combat, and then flesh out monsters/spells etc. Nearly there! #pico8 #gamedev
November 13, 2024 at 11:48 AM