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NerdOfGamers
@nerdofgamers.bsky.social
#pico8 #indie #gamedev, #indiegames over at http://ryancavendell.itch.io
Oh, managed to get the game I semi-completed towards the end of last year working now over at lexaloffle. You can play it over at www.lexaloffle.com/bbs/?tid=145..., glad that it's finall playing now. Was not loading for weeks. #pico8 #rpg #indiegame #gamedev
January 14, 2025 at 1:51 PM
Reposted by NerdOfGamers
Working on a ground spike attack, but right now they look a bit like fence posts, still figuring out the telegraphing and outlines for attacks

#pico8 #gamedev #indiegamedev #indiegame #pixelart
January 14, 2025 at 7:24 AM
So I got around to releasing my game over at ryancavendell.itch.io/sliding-puzzle, now I've managed to get the first game of the year released time to start working on the next one! #pico8 #puzzle #gamedev #indiegame #pixelart
Sliding Puzzle by Kieron Scott
Simple take on the classic 15 Slider Puzzle
ryancavendell.itch.io
January 13, 2025 at 7:05 PM
So I finally got some basic music added and included sound effects. For just under 2 weeks of messing, it's pretty simple but I'm happy with it. Need to sort out some simple marketing materials for before uploading to Itch.io. #pico8 #puzzle #indiegame #gamedev
January 13, 2025 at 11:07 AM
Reposted by NerdOfGamers
I’ll keep adding PICO-8 people to the starter pack as I discover them. Feel free suggest adds!
go.bsky.app/1A7go1
November 15, 2024 at 6:27 PM
Finished all the artwork now, got the gameplay completed now. All that I need to do is add in some sound effects and music track to go along with it then I will be able to release the game. For something I just threw together without thinking about it, very happy #pico8 #gamedev #indiegame #pixelart
January 10, 2025 at 8:44 PM
Finished up the doormouse picture, now working on a cabin in the woods picture. Will slowly work on it. Did manage to put in a few VFX into the game, also need to add some basic sound effects and then a background audio track. #pico8 #gamedev #indiegame #pixelart
January 10, 2025 at 9:35 AM
Been working in the evening to try and do some artwork for my game, been a while since I've this kind of work. It's been going ok so far, hopefully I will manage to finish off the doormouse. No idea what else to do though :/ #pico8 #indiegame #gamedev #pixelart
January 9, 2025 at 10:37 AM
I've finished up all the core functionality except audio (it's completely silent at the moment). I can resize the play area, swap between images and coloured rectangles, and you can import 64x64 .pngs to use as your own images. #pico8 #indiegame #gamedev
January 6, 2025 at 8:44 PM
So put in a little bit more time and pretty much got all the main controls down now. I need to implement sliding via mouse next and then redo the whole code for splitting up an image into different tiles, but it's looking good. #pico8 #indiegame #gamedev
January 4, 2025 at 10:40 PM
Messing about with a random game idea #pico8
January 2, 2025 at 8:51 PM
Not posted a lot as either between being sick or transcribing an old #ttrpg I wrote back in the 90's been quite busy, however I did finally get around to publishing the
#rpg over at ryancavendell.itch.io/90s-rpg. I wrote it when I was a young teenager, well, it's published now so I can move on.
90's RPG by Kieron Scott
An old RPG dredged up from the past.
ryancavendell.itch.io
December 29, 2024 at 4:17 PM
Managed to squeeze in a bit of time to work on the lighting system for a game. Managed to massively improve the lighting effects, texture packing, and how to render the whole screen compared to 4 years ago. #pico8 #gamedev #indiegame
December 18, 2024 at 10:56 PM
Been busy lately with life and also trying to finish up editting an RPG I wrote 30 years ago, while doing that I stumbled across some old artwork I did for a game with a friend of mine. #pixelart
December 17, 2024 at 5:07 PM
Tidied up the title sequence a bit, also added in some of the transitions and potential map solution. Need to discuss with the 7 3/4 yo designer to see where she wants to take the game next. I do know I need to create some icons for trash/rubbish and then some placeables #pico8 #gamedev #indiegame
December 9, 2024 at 2:36 PM
Think I've managed to get the title sequence mostly done now that I've had a few minutes to think and program for the first time in a couple of weeks. #pico8 #gamedev #indiegame
December 8, 2024 at 8:17 PM
While the creator day is over at itch.io, the sale is still running. Got to say, been prefering it over at bluesky than twitter as I actually feel like the platform isnt trying to suppress my posts and then use my content for AI. #pico8 #gamedev #indiegame
All my games are currently on sale for the #itchAutumnSale over at ryancavendell.itch.io, you can get all my games for just $3.49 or 50% off individually. You can check out a few of them in the video below. #pico8 #indiegame #gamedev #sale
November 30, 2024 at 12:18 PM
All my games are currently on sale for the #itchAutumnSale over at ryancavendell.itch.io, you can get all my games for just $3.49 or 50% off individually. You can check out a few of them in the video below. #pico8 #indiegame #gamedev #sale
November 30, 2024 at 12:16 AM
Wanted to take a quick break and so decided to do some art. Enjoy all and have a good day! #pico8 #pixelart #blueyFanart #bluey
November 25, 2024 at 10:47 AM
I've released updates to 4 of my games (ryancavendell.itch.io/picoquest-da..., ryancavendell.itch.io/tiny-rogue, ryancavendell.itch.io/simple-rpgs, and ryancavendell.itch.io/space-statio...).
I wanted to get them uploaded before the Itch Autumn 2024 sale starts. #pico8 #gamedev #indiegames
November 22, 2024 at 10:18 PM
The 7 and 3/4 y.o. has had a game idea they want to work with me on, "save the planet". So I have downed tools for a little while to put together some graphics for the game. This world is drawn via some very hacky code, next job is to write it properly. #pico8 #indiegame #gamedev
November 21, 2024 at 8:32 PM
Figured out what the issue was, it's the same issue I have with my currently in development game. The texture runs off the edge into another texture. It's a small fix I have a solution for. Otherwise, got a nice boat moving along a scrolling sea. #pico8 #indiegame #gamedev
November 21, 2024 at 11:11 AM
Applying some of the TLine() skills I've learned lately I can map a texture across a wavy surface now, I have some errors creeping in the corners still though. If I can resolve this then I can have a rolling landscape as player moves across it. #pico8 #indiegame #gamedev
November 20, 2024 at 11:37 PM
Turns out I had updates for some games that hadn't released yet. With the upcoming Autumn Sale on Itch I need to get these uploaded to ryancavendell.itch.io >> Picoquest, Tiny Rogue, Space Station: Alpha, Simple RPGs, and Puzzle Dungeon #pico8 #gamedev #indiegame
November 20, 2024 at 9:45 AM
Now hit token and compression limits but all core functionality is in. Need to do optimisation now in order to cram extra bits in. Did manage to squeeze in fade in/out to improve the look a bit. #pico8 #gamedev #indiegame
November 19, 2024 at 1:01 PM