Nemyrnyi
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nemyrnyi.bsky.social
Nemyrnyi
@nemyrnyi.bsky.social
Design and Art of War. Art Director, Designer and Artist from Ukraine. A big videogames enthusiast since 1989. Vajrayana Buddhism friendly. Solo dev of the Baroom universe.
Studying #MainframeDefenders for inspiration. A really cool made #turnbased #tactics with lots of style in everything!
November 23, 2025 at 7:51 PM
"There are endless rumors of a giant mysterious Pillar of an alien origin that just appeared inside one of the Subsectors causing Megastructure to break at some places hundreds of years ago. Somebody thinks it was a sign of impending doom, the Great End"
#Baroom #Locations #Lore #gamedev #solodev
November 23, 2025 at 6:55 PM
The #World of #Baroom: a vast #Megastructure around the long dead Sun, sprawling into space with its mechanical #nanotech tendrils. Corrupting the very material aspects of #reality, it grows indefinitely, plunging even into the neighboring universes with its unholy #frequencies...

#gamedev #solodev
November 23, 2025 at 3:45 PM
Third iteration of #character #attributes for #Baroom: PHYS, FLEX, MIND, WILL. These main aspects will influence #skills as well as many #modifiers and #checks.

#indiegames #solodev #gamedev #lore #mechanics
November 19, 2025 at 1:35 AM
#Baroom Player Character aspects and #characteristics as well as basic #stats. As for now I favour #d6 #system for all the stats and critical #checks, as well as influence on the #skills and #skillcheck calculations.

#videogame #lore #setting #gamedev #solodev #indiegames
November 18, 2025 at 8:13 PM
The basics of the #roleplay #system and game #mechanics for #Baroom: it unites #agnosticism, #alchemy, #Tarot and some #Bardo aspects of the #Vajrayana #Buddhism as well as grounds up all the stuff for the #game Universe.

#videogame #lore #setting #gamedev #solodev #indiegames
November 18, 2025 at 8:10 PM
There will be no traditional #levelup in #Baroom: you upgrade many things similar to #soulslike games with your obtained resources (such as Nanites or Blood), but your influence on the world results in having a #Tarot #Arcana Status, that depicts your "danger level" and works as a #regalia
November 17, 2025 at 5:32 AM
#Prototyping #Baroom #ui for the local map state/main gameplay. The goal is to have as less clutter as possible yet to preserve some classic #roguelike features like #autolog. Lots of iterations ahead! All processes are in parallel, and it is easier for me to do it this way smh
#indiegames #gamedev
November 17, 2025 at 1:14 AM
#Baroom inventory system #WIP, actively in #sketch and #prototyping! And yes — the plan is that a Player character can have more than one pair of limbs...
#gamedev #solodev #cyberpunk #magick #technomagick
November 17, 2025 at 12:45 AM
Even more stylistic and art-direction progress on #tiles #pixelart #graphics for #Baroom. At last it takes the shape and feeling I want. Still have even not a freakin’ idea how I will #code all supposed mechanics… But the Creation itself will show, no doubts at all 🙏🏻
November 16, 2025 at 6:35 PM
Some #wip and #sketch work for #Baroom
November 15, 2025 at 6:22 AM
Now I'm getting somewhere in the terms of #pixelart #tiles style for #Baroom. Took many inspiration from old #anime styled legacy #videogames for PC-98 (correct dithering is quite a demanding technique). Getting a good felling that I'm moving towards a proper direction.
November 15, 2025 at 6:06 AM
The very idea of #Baroom begun from this little #sketch I've made under my flashlight. I've felt too excited to just let the idea go: to mash up Tsutomu Nihei, mangas #BLAME!, #Biomega, #ABARA and Q Hayashida's #Dorohedoro, and set it all up in the eons far future of the parallel universe
November 10, 2025 at 6:41 PM
Despite some help from LLMs for the bigger pictures of #Baroom — all #tile #art is a #pixelart carefully made by hand! With #pixelart I can have some meditative fun even while in a temporary #shelter under russian bombings, inspiring local kids to do something interesting themselves 🙏
November 10, 2025 at 6:08 PM
A statement about art: currently I use some #ai to make big portraits or environmental arts, yet their concepts are of my own making. I'm a single dev/artist that is surviving one of the biggest modern wars, and this is a hobby projects after all. Also, #Baroom is heavily about #ai gone wrong, so...
November 10, 2025 at 6:00 PM
Being in blackout again in the #Ukraine — I've decided that my old laptop is good enough for #roguelike s, but I didn't find the proper one for years. So... I've decided to make one myself! Meet (actively in dev) #Baroom ! #gamedev #solo My deepest nod to the genius of Tsutomu Nihei! and #Metamodern
November 10, 2025 at 5:08 PM
“Howitzer Chant”, 50x60cm canvas

A closer look in a bright light and some details

#art #traditional #painting #war
July 30, 2025 at 10:32 AM
“Howitzer Chant”, 50x60cm canvas
Mixed technique: reflective/fluorescent paint, oils, acrylics, markers, inks

#art #traditional #painting #war
July 29, 2025 at 1:00 AM
“Howitzer Chant”, WIP
Mixed technique

#art #traditional #war #painting
July 24, 2025 at 5:27 PM
“Awakening Begtse (Setrap Chen)”, 60x70cm canvas
Mixed technique: reflective/fluorescent paint, oils, acrylics, markers, inks, glitter

Long live the fighters!

#art #war #painting #Buddhism #Vajrayana #Ukraine
July 12, 2025 at 6:03 PM
A little sneak peak to my paintings. Have had some time spent on achieving clarity of the new mixed technique. More to come, more to tell.

#art #painting
July 9, 2025 at 10:25 PM
That were one of the best 32 hours of my life! Beautiful game! Strongly recommended for all both #halflife and #stalker games!
#adaca #indiegames #indie #videogames
July 8, 2025 at 8:30 PM