Nemyrnyi
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nemyrnyi.bsky.social
Nemyrnyi
@nemyrnyi.bsky.social
Design and Art of War. Art Director, Designer and Artist from Ukraine. A big videogames enthusiast since 1989. Vajrayana Buddhism friendly. Solo dev of the Baroom universe.
Reposted by Nemyrnyi
Going to be streaming my Morse Code game on Steam in just under an hour, I'll be using my glowing telegraph and assortment of different Morse keys! See you soon: store.steampowered.com/app/1976860/...

#hamradio #gamedev #morsecode #morse
November 23, 2025 at 6:34 PM
Studying #MainframeDefenders for inspiration. A really cool made #turnbased #tactics with lots of style in everything!
November 23, 2025 at 7:51 PM
"There are endless rumors of a giant mysterious Pillar of an alien origin that just appeared inside one of the Subsectors causing Megastructure to break at some places hundreds of years ago. Somebody thinks it was a sign of impending doom, the Great End"
#Baroom #Locations #Lore #gamedev #solodev
November 23, 2025 at 6:55 PM
#Baroom Universe definitely wouldn’t be possible without listening to these beautiful fellas. I can’t recommend #Igorrr enough to all melomaniacs. This one’s definitely sets up the right mood for #Baroom

youtu.be/bLurBxXo0_U
Polyphonic Rust
YouTube video by Igorrr - Topic
youtu.be
November 23, 2025 at 4:36 PM
Reposted by Nemyrnyi
Built a cannon in my marble run sandbox game #gamedev #indiedev
November 23, 2025 at 4:18 PM
The #World of #Baroom: a vast #Megastructure around the long dead Sun, sprawling into space with its mechanical #nanotech tendrils. Corrupting the very material aspects of #reality, it grows indefinitely, plunging even into the neighboring universes with its unholy #frequencies...

#gamedev #solodev
November 23, 2025 at 3:45 PM
Reposted by Nemyrnyi
Blender 5 is here and if you’ve ever wanted to learn Blender, now’s the perfect time.
Grant’s brand-new Beginner Guide is live (and totally free):
👉 youtu.be/kVcY7K-JA1Y
No fluff. No fuss. Just a super clear, easy-to-follow intro for complete beginners.

#GameDev #IndieDev #Blender #B3D #Blender5
November 21, 2025 at 8:17 PM
Playing and analyzing different #rogulikes, including classics like #ADOM, #Angband, #dcss, #cdda, #coq a little in order to learn for #Baroom, and I found truly a gem that caught my attention: The Doors of Trithius! You can find it and support the #dev here doorsoftrithius.com
The Doors of Trithius
doorsoftrithius.com
November 21, 2025 at 9:28 PM
Reposted by Nemyrnyi
A ruined world deep inside the House.
November 2, 2025 at 11:32 AM
Reposted by Nemyrnyi
Concept art for the main character drawn in pixels

#pixelart #conceptart
November 18, 2025 at 1:59 PM
Some of my friends, which will be involved into the #playtesting of #Baroom showed me some cool similarities with @morkborg.com! I think #dark #gothic atmosphere and #metamodern is just in the air! We have to rethink our concepts of life and couple with existential/world processes, games are to help
November 20, 2025 at 2:11 PM
Third iteration of #character #attributes for #Baroom: PHYS, FLEX, MIND, WILL. These main aspects will influence #skills as well as many #modifiers and #checks.

#indiegames #solodev #gamedev #lore #mechanics
November 19, 2025 at 1:35 AM
Reposted by Nemyrnyi
Jupiter Hell Classic 0.7 "Europa" update is live now, and on sale as part of #ScreamFest2025 !
Turn-based, grid-based traditional roguelike with a strong FPS lineage!
store.steampowered.com/news/app/312...
October 27, 2025 at 5:25 PM
Reposted by Nemyrnyi
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 18, 2025 at 7:26 PM
#Baroom Player Character aspects and #characteristics as well as basic #stats. As for now I favour #d6 #system for all the stats and critical #checks, as well as influence on the #skills and #skillcheck calculations.

#videogame #lore #setting #gamedev #solodev #indiegames
November 18, 2025 at 8:13 PM
The basics of the #roleplay #system and game #mechanics for #Baroom: it unites #agnosticism, #alchemy, #Tarot and some #Bardo aspects of the #Vajrayana #Buddhism as well as grounds up all the stuff for the #game Universe.

#videogame #lore #setting #gamedev #solodev #indiegames
November 18, 2025 at 8:10 PM
There will be no traditional #levelup in #Baroom: you upgrade many things similar to #soulslike games with your obtained resources (such as Nanites or Blood), but your influence on the world results in having a #Tarot #Arcana Status, that depicts your "danger level" and works as a #regalia
November 17, 2025 at 5:32 AM
#Prototyping #Baroom #ui for the local map state/main gameplay. The goal is to have as less clutter as possible yet to preserve some classic #roguelike features like #autolog. Lots of iterations ahead! All processes are in parallel, and it is easier for me to do it this way smh
#indiegames #gamedev
November 17, 2025 at 1:14 AM
#Baroom inventory system #WIP, actively in #sketch and #prototyping! And yes — the plan is that a Player character can have more than one pair of limbs...
#gamedev #solodev #cyberpunk #magick #technomagick
November 17, 2025 at 12:45 AM
Even more stylistic and art-direction progress on #tiles #pixelart #graphics for #Baroom. At last it takes the shape and feeling I want. Still have even not a freakin’ idea how I will #code all supposed mechanics… But the Creation itself will show, no doubts at all 🙏🏻
November 16, 2025 at 6:35 PM
Some #wip and #sketch work for #Baroom
November 15, 2025 at 6:22 AM
Many thanks to @hauntedpicnic.bsky.social for his research, videos, and interviews! Very handy while thinking on the details of the whole #setting and #universe of #Baroom. Finally, get a whole picture of the #rpg system, characteristics, skills, including Magick, and some handy quirks.
November 15, 2025 at 6:17 AM
Now I'm getting somewhere in the terms of #pixelart #tiles style for #Baroom. Took many inspiration from old #anime styled legacy #videogames for PC-98 (correct dithering is quite a demanding technique). Getting a good felling that I'm moving towards a proper direction.
November 15, 2025 at 6:06 AM
The very idea of #Baroom begun from this little #sketch I've made under my flashlight. I've felt too excited to just let the idea go: to mash up Tsutomu Nihei, mangas #BLAME!, #Biomega, #ABARA and Q Hayashida's #Dorohedoro, and set it all up in the eons far future of the parallel universe
November 10, 2025 at 6:41 PM
Despite some help from LLMs for the bigger pictures of #Baroom — all #tile #art is a #pixelart carefully made by hand! With #pixelart I can have some meditative fun even while in a temporary #shelter under russian bombings, inspiring local kids to do something interesting themselves 🙏
November 10, 2025 at 6:08 PM