https://nefrace.itch.io
Odin + Raylib, custom simple lighting and dithering shaders + Trenchbroom maps and basic sphere-to-triangle collisions for the player.
Loads instantaneous. Runs on potato PC.
Odin + Raylib, custom simple lighting and dithering shaders + Trenchbroom maps and basic sphere-to-triangle collisions for the player.
Loads instantaneous. Runs on potato PC.
Made a simple elastic collisions with naive object querying (every object loops over every other object) and simplest optimizations (if velocity is 0 then don't query).
Still don't know if I need it. Also maybe gonna try Box2D.
#odin #raylib #gamedev
Gonna be kinda simple arkadey space shooter with some ship configuration, interstellar traveling and (i hope so) fun gameplay!
Need to be sure the controls feel fun first.
Made with #raylib and #odin
Ragnarøkkr - fly on the rocket-powered chariot and fight Jormungand. Made in two days with Raylib and Odin (that one is on point here lol)
nefrace.itch.io/ragnarokkr
#odinlang #raylib #gamedev
Ragnarøkkr - fly on the rocket-powered chariot and fight Jormungand. Made in two days with Raylib and Odin (that one is on point here lol)
nefrace.itch.io/ragnarokkr
#odinlang #raylib #gamedev
Godot 4.3, made for GBJam #12
nefrace.itch.io/the-opening
#gamedev #godot
Godot 4.3, made for GBJam #12
nefrace.itch.io/the-opening
#gamedev #godot
Shotgun Jump - made with Odin+Raylib, built for web using some Emscripten magic. You can only move by shooting in the opposite direction. Don't get caught!
nefrace.itch.io/shotgunjump
#raylib #odinlang #gamedev
Shotgun Jump - made with Odin+Raylib, built for web using some Emscripten magic. You can only move by shooting in the opposite direction. Don't get caught!
nefrace.itch.io/shotgunjump
#raylib #odinlang #gamedev
Clean the highest hotel in the city from bandits floor by floor. Watch out for the civilians!
nefrace.itch.io/operation-continental
#tic80 #odinlang #gamedev
Clean the highest hotel in the city from bandits floor by floor. Watch out for the civilians!
nefrace.itch.io/operation-continental
#tic80 #odinlang #gamedev
Godot 4.1, made for GBJam #11
nefrace.itch.io/starspace
#godot #gamedev
Godot 4.1, made for GBJam #11
nefrace.itch.io/starspace
#godot #gamedev
Made with Godot 4.0 in two days for Pashtet Jam #1
nefrace.itch.io/night-by-the...
#godot #gamedev
Made with Godot 4.0 in two days for Pashtet Jam #1
nefrace.itch.io/night-by-the...
#godot #gamedev
Jump around christmas lights and shoot some demons!
nefrace.itch.io/christmas-li...
#golang #wasm4 #gamedev
Jump around christmas lights and shoot some demons!
nefrace.itch.io/christmas-li...
#golang #wasm4 #gamedev