Vlad Nefrace
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nefrace.ru
Vlad Nefrace
@nefrace.ru
Making small games using ordinary (and not so) engines. Godot, Go, Odin+Raylib, PICO-8, TIC-80
https://nefrace.itch.io
Sometimes you just need to learn basics so you know what you're doing.

Odin + Raylib, custom simple lighting and dithering shaders + Trenchbroom maps and basic sphere-to-triangle collisions for the player.
Loads instantaneous. Runs on potato PC.
May 20, 2025 at 4:39 AM
Welp, stupid code is fun but optimizations are also fun sometimes. So I've made a grid system for the scene to optimize collision detection and drawing. Now every moving object doesn't check every single other one.
Now it can run at 200 fps on and old dual core laptop!

#Odin #raylib #gamedev
January 21, 2025 at 6:49 PM
Stupid code is not stupid if it works for you.

Made a simple elastic collisions with naive object querying (every object loops over every other object) and simplest optimizations (if velocity is 0 then don't query).

Still don't know if I need it. Also maybe gonna try Box2D.

#odin #raylib #gamedev
January 6, 2025 at 8:40 AM
Some really small update on the new project I started making literally yesterday.

Gonna be kinda simple arkadey space shooter with some ship configuration, interstellar traveling and (i hope so) fun gameplay!
Need to be sure the controls feel fun first.

Made with #raylib and #odin
December 30, 2024 at 12:00 PM
Oh wow! That was really unexpected. Guess I need to post more new things then (:

Well, I'm not doing anything besides of main job right now, but I have some plans for Odin gamedev, learning about multithreading and writing some simple turn-based multiplayer.

December is going to be a fun month!
November 14, 2024 at 6:52 PM
Nothing interesting happened lately so here's some random old photos that i've made

#photography #photo
November 2, 2024 at 6:40 PM
Also i'm a bit of photographer (just as hobby)

#photography
October 25, 2024 at 6:48 PM
The last one for today.

Ragnarøkkr - fly on the rocket-powered chariot and fight Jormungand. Made in two days with Raylib and Odin (that one is on point here lol)

nefrace.itch.io/ragnarokkr

#odinlang #raylib #gamedev
October 25, 2024 at 6:46 PM
The Opening - you need to go to the deepest layers of the mysterious dungeon to retrieve the artifact that would help to seal the opening to that dungeon forever (that was the plan but we didn't implement half of the ideas)

Godot 4.3, made for GBJam #12

nefrace.itch.io/the-opening

#gamedev #godot
October 25, 2024 at 6:26 PM
Arkadodge - a small arkanoid with procedural levels and the additional mechanic - you need to dodge the blocks you've broken.

Odin + Raylib, for that project i've made my own small tween library and it was super easy and fun!

No public links now, sorry

#odinlang #raylib
October 25, 2024 at 6:08 PM
Sorry, the last one was made for Pashtet Jam #3. That one is for #4

Shotgun Jump - made with Odin+Raylib, built for web using some Emscripten magic. You can only move by shooting in the opposite direction. Don't get caught!

nefrace.itch.io/shotgunjump

#raylib #odinlang #gamedev
October 25, 2024 at 5:21 PM
Operation Continental - another fun experiment, now with TIC-80 and Odin. Made for Pashtet Jam #4 in 2 days

Clean the highest hotel in the city from bandits floor by floor. Watch out for the civilians!

nefrace.itch.io/operation-continental

#tic80 #odinlang #gamedev
October 25, 2024 at 5:14 PM
StarSpace - clean up the pathway in front of the space portal before the cruiser hits some debris!

Godot 4.1, made for GBJam #11

nefrace.itch.io/starspace

#godot #gamedev
October 25, 2024 at 5:09 PM
Night By The Fire - keep close to the campfire and defend it's fire and your life from various monsters (there's only two types of them and the campfire mechanics are unfinished lol :'D )

Made with Godot 4.0 in two days for Pashtet Jam #1

nefrace.itch.io/night-by-the...

#godot #gamedev
October 25, 2024 at 4:59 PM
Christmas Lights Massacre - a small experiment using Go + WASM4 fantasy console.

Jump around christmas lights and shoot some demons!

nefrace.itch.io/christmas-li...

#golang #wasm4 #gamedev
October 25, 2024 at 4:50 PM