ncdremy.bsky.social
@ncdremy.bsky.social
D&D, dark souls, other games, other stuff. talk to me!
Kamala poops trumps pants, cedes election
November 4, 2024 at 4:30 PM
The first point falls flat on its face when I consider that they'll kill other animals.

The second one isn't giving new players enough credit. It's not too complicated to track str damage.

Also, what you're suggesting will prolong the career of Player Mice which I'm a fan of.

Thanks again!
November 2, 2024 at 12:26 PM
Hey, I appreciate that!

I ignored the str damage for 2 reasons:
1. Avoiding the player mice from getting "hurt" - keep the game cute.
2. Avoiding giving new players more to track - str damage.
November 2, 2024 at 12:25 PM
OR WHAT IF THE CHEST IS REAL BUT THE LOCK IS A MIMIC WHO JUST WANTS TO EAT BOBBY PINS
November 1, 2024 at 2:56 AM
Should they have a tell? Should you warn players vaguely of danger?

Are they just crazy violent monsters who kill you for wanting treasure?

Or are they goal-driven, sentient shapeshifters hiding in an abandoned dungeon, waiting for a gaunt but brave half-elven ranger to grasp them firmly
November 1, 2024 at 2:54 AM
Didn't think I'd log on and see this today!
November 1, 2024 at 2:41 AM
To my knowledge, both #Mausritter and #Cairn are based on #IntoTheOdd, with the inventory system from #Knave added on. I haven't played ANY of these games—it's hard to pitch a pause in my every-two-months D&D game to try something new.
November 1, 2024 at 1:45 AM
I'm going to toy with this after playing a few sessions (or one, if it goes terribly). I may reduce inventory slots for Banes. Though, I'm not planning on running #Mausritter for tacticians. If I do, I might look into "Block, Dodge, Parry" which is intended as a combat expansion for #Cairn.
November 1, 2024 at 1:44 AM
Once a mouse acquires three Banes, it must retire at the end of the current adventure. The player should allow that news to be communicated through the character's decisions in game. If the player sees fit, she can let her mouse die. Otherwise, that mouse becomes an NPC.
November 1, 2024 at 1:40 AM
After resolving the result of the table roll(s), the Player Mouse is restored to full Hit Protection (minus 1, for each Injured condition).
November 1, 2024 at 1:38 AM
Boon table (first draft)
1 Pissed off (advantage on STR saves)
2 Aware (advantage on DEX saves)
3 Grateful (advantage on WIL saves)
4 Focused (Add 2 to save rolls)
5 Encouraged (Damage output increased by 1)
6 Empowered (Max HP increased by 1)
November 1, 2024 at 1:36 AM
Bane table (first draft)
1 Weakened (disadvantage on STR saves)
2 Dazed (disadvantage on DEX saves)
3 Miserable (disadvantage on WIL saves)
4 Flustered (Subtract 2 from save rolls)
5 Discouraged (Damage output reduced by 1)
6 Injured (Max HP reduced by 1)
November 1, 2024 at 1:36 AM
I deleted death from the rules. My "death" system for Mausritter:
Being reduced to 0 Hit Protection means you roll a d6 on the "hit table"

Hit Table
1 Parry with option to riposte.
2 Gain a Boon.
3 Gain a Boon.
4 An item in your inventory breaks. Roll d6 for slot.
5 Gain a Bane.
6 Gain a Bane.
November 1, 2024 at 1:36 AM
Really, I love that Mausritter states up front that it holds up well to hacking. I haven't even run it yet, and I see rules I will change / not use. I'm trying it with three players who, among them, have played in one D&D one shot. So, very little expectations before going in.
November 1, 2024 at 1:33 AM