The second one isn't giving new players enough credit. It's not too complicated to track str damage.
Also, what you're suggesting will prolong the career of Player Mice which I'm a fan of.
Thanks again!
The second one isn't giving new players enough credit. It's not too complicated to track str damage.
Also, what you're suggesting will prolong the career of Player Mice which I'm a fan of.
Thanks again!
I ignored the str damage for 2 reasons:
1. Avoiding the player mice from getting "hurt" - keep the game cute.
2. Avoiding giving new players more to track - str damage.
I ignored the str damage for 2 reasons:
1. Avoiding the player mice from getting "hurt" - keep the game cute.
2. Avoiding giving new players more to track - str damage.
Are they just crazy violent monsters who kill you for wanting treasure?
Or are they goal-driven, sentient shapeshifters hiding in an abandoned dungeon, waiting for a gaunt but brave half-elven ranger to grasp them firmly
Are they just crazy violent monsters who kill you for wanting treasure?
Or are they goal-driven, sentient shapeshifters hiding in an abandoned dungeon, waiting for a gaunt but brave half-elven ranger to grasp them firmly
1 Pissed off (advantage on STR saves)
2 Aware (advantage on DEX saves)
3 Grateful (advantage on WIL saves)
4 Focused (Add 2 to save rolls)
5 Encouraged (Damage output increased by 1)
6 Empowered (Max HP increased by 1)
1 Pissed off (advantage on STR saves)
2 Aware (advantage on DEX saves)
3 Grateful (advantage on WIL saves)
4 Focused (Add 2 to save rolls)
5 Encouraged (Damage output increased by 1)
6 Empowered (Max HP increased by 1)
1 Weakened (disadvantage on STR saves)
2 Dazed (disadvantage on DEX saves)
3 Miserable (disadvantage on WIL saves)
4 Flustered (Subtract 2 from save rolls)
5 Discouraged (Damage output reduced by 1)
6 Injured (Max HP reduced by 1)
1 Weakened (disadvantage on STR saves)
2 Dazed (disadvantage on DEX saves)
3 Miserable (disadvantage on WIL saves)
4 Flustered (Subtract 2 from save rolls)
5 Discouraged (Damage output reduced by 1)
6 Injured (Max HP reduced by 1)
Being reduced to 0 Hit Protection means you roll a d6 on the "hit table"
Hit Table
1 Parry with option to riposte.
2 Gain a Boon.
3 Gain a Boon.
4 An item in your inventory breaks. Roll d6 for slot.
5 Gain a Bane.
6 Gain a Bane.
Being reduced to 0 Hit Protection means you roll a d6 on the "hit table"
Hit Table
1 Parry with option to riposte.
2 Gain a Boon.
3 Gain a Boon.
4 An item in your inventory breaks. Roll d6 for slot.
5 Gain a Bane.
6 Gain a Bane.