Semi-professional curly-haired doofus.
Excessively verbose, perpetual student, scientist, SCIENCE!-tist.
Lover of music, all things nerdy and all things strange.
Dice Goblin Extraordinaire.
He/Him
Their bosses torched and enshittified them long before the idea that it might be worthwhile to pay for any benefits even remotely entered the conversation.
Their bosses torched and enshittified them long before the idea that it might be worthwhile to pay for any benefits even remotely entered the conversation.
Their bosses sucked so bad that I couldn't it wouldn't all be ruined or torn down on a whim.
Their bosses sucked so bad that I couldn't it wouldn't all be ruined or torn down on a whim.
And just as I was leaning towards "Y'know, it might not be the worst thing in the world"...
And just as I was leaning towards "Y'know, it might not be the worst thing in the world"...
If they try to force it on regular non-business users? It'd probably push more people away than anything.
If they try to force it on regular non-business users? It'd probably push more people away than anything.
In the same sort of "nobody's to question this detective's running back and forth across town to ask the same thing as 5 minutes ago?"-thing I've been describing)
In the same sort of "nobody's to question this detective's running back and forth across town to ask the same thing as 5 minutes ago?"-thing I've been describing)
(shoutout to the game Contradiction for their use of that aspect of what I'm describing)
(shoutout to the game Contradiction for their use of that aspect of what I'm describing)
Basically, I'd like to see a game that tells its player to actually pay attention to people they're interacting with. Reward them for showing tact.
And full-on facilitate this with a flashback-journal system so you don't lose access to specific dialogue sequences.
Basically, I'd like to see a game that tells its player to actually pay attention to people they're interacting with. Reward them for showing tact.
And full-on facilitate this with a flashback-journal system so you don't lose access to specific dialogue sequences.
Like, plenty of people can and will talk about their situations, in appropriate circumstances.
Like, plenty of people can and will talk about their situations, in appropriate circumstances.
I also see similar frustration from people with disabilities.
I also see similar frustration from people with disabilities.
Like, I get why his dialogue is there, to explain his situation to an audience that might not know much about the experiences of a trans man. But,
Like, I get why his dialogue is there, to explain his situation to an audience that might not know much about the experiences of a trans man. But,
Other times though, if you're just being nosy, insensitive, or outright rude and don't pick up on their irritation, you just erode your relationship with them.
Other times though, if you're just being nosy, insensitive, or outright rude and don't pick up on their irritation, you just erode your relationship with them.
"This topic is a sore point for them. They answer you, but are evasive or curt" and the more you press, the more they dislike you.
"This topic is a sore point for them. They answer you, but are evasive or curt" and the more you press, the more they dislike you.
So far, not unlike a repuation system.
So far, not unlike a repuation system.
Basically, move away from a binary "Befriend" vs. "Obviously offend" set of choices (perhaps with a few neutral options here and there)
Add stuff like, most merchants start off neutral, but if you ask for unreasonable bargains, they like you less.
Basically, move away from a binary "Befriend" vs. "Obviously offend" set of choices (perhaps with a few neutral options here and there)
Add stuff like, most merchants start off neutral, but if you ask for unreasonable bargains, they like you less.
(honestly, yeah, this kind of borrows a bit from detective games, in my mind)
(honestly, yeah, this kind of borrows a bit from detective games, in my mind)
You click on the written text, and it can trigger a full-on flashback sequence, slightly hazy visual effect and all.
You click on the written text, and it can trigger a full-on flashback sequence, slightly hazy visual effect and all.