Nat Loh
natloh.bsky.social
Nat Loh
@natloh.bsky.social
🌱Sustainable Leadership in Games🎮
🗺️Helping Designers Navigate their Careers💻
📭Available for Design Consultation📜
https://www.linkedin.com/in/natloh/
https://www.natlohdesign.com/
Does anyone have a clever pun or caption for this image? Cat-ra-oke? Meowtallica? "And I'm feeeeeeeeeline good"
August 21, 2025 at 6:53 PM
I finally got a perfect score in Dungeon Sweeper on my lunch break.
August 20, 2025 at 7:43 PM
Are there any fictional worlds that use the metal Jabronium?
July 15, 2025 at 1:23 AM
Does his hair really look like instant ramen?
May 1, 2025 at 7:51 AM
If you missed my GDC talk with Monica Fan, Scott Fine, Damien Crawford, Jakub Kasztalski, and Joe Quadara, it is now up on the vault in the free content category! My topic was systemic complexity. Let me know if I missed something.
gdcvault.com/play/1035079...
Independent Games Summit: Gameplay System Design for Indies Microtalks: A Soapbox
A well-designed gameplay system is essential to creating an engaging experience, and even minor adjustments can lead to significant improvements. However, for many first-time indie game developers, sy...
gdcvault.com
April 15, 2025 at 6:45 PM
If you're a publisher or VC partner and your team score formula is only "total years of experience" x "total shipped games" you're missing out on a key factor that could spell doom. "Total games shipped together."
March 25, 2025 at 3:50 PM
Glad to have survived the #gdc2025 con plague.
March 24, 2025 at 6:39 PM
Dense and full of good information / resources. If you are considering a multiplayer / GaaS title and this article sounds wild / foreign to your ears, maybe reconsider that game, scope down, or hire a consultant to guide you through your design. I'm sure a lack of social design has ended some games.
March 23, 2025 at 10:21 PM
March 23, 2025 at 2:56 AM
@johnaustin.bsky.social proposed an amendment to my flavors of complexity examples that I like with Outerwilds moving into a Explorative Complexity category (+the Witness, Runic) and Disco Elysium taking up the Narrative Complexity spot. Thoughts? What games do you think fit these categories?
March 22, 2025 at 3:26 PM
I'm speaking at #GDC!

If you are there, please consider attending the Gameplay System Design microtalks. I'll be talking about Systemic Complexity and I hope to see you there.
March 14, 2025 at 10:13 PM
www.nature.com/articles/s44...
every two minutes, you alternate between 100 C water and 30 C water for a total of 32 minutes (8x in each temp pool). If you ever want to spend all that time to cook a "scientifically perfect egg"
Periodic cooking of eggs - Communications Engineering
Emilia Di Lorenzo and colleagues propose an approach to address the energy transport problem of cooking the albumen and yolk of a boiled egg at their optimal temperatures without separation. By altern...
www.nature.com
February 8, 2025 at 7:27 AM
Reposted by Nat Loh
NEW GAME ANNOUNCEMENT!

A 1995 CD-ROM. A game buried for a reason. You flip a card. The screen glitches. Something is watching.
Forbidden Solitaire—a dungeon horror from the creators of Ancient Enemy and Home Safety Hotline.

store.steampowered.com/app/3414580/...

With @slicknicklives.bsky.social
February 3, 2025 at 4:10 PM
Reposted by Nat Loh
Yesterday we announced that we are doing a Kickstarter for STARS REACH.

We're doing this because the climate for games investment is terrible.

We've raised a lot of money, and expect to keep raising. Being able to show support from players helps. Even a Follow goes a long way:
January 13, 2025 at 1:04 AM
📢 Announcement!
🗣️I'll be speaking at GDC this year!

👯‍♂️I will be participating in the Gameplay Systems Design for Indies Microtalks with the incredibly talented Monica Fan, Scott Fine, Joe Quadara, Jakub Kasztalski, and Damien Crawford

📅Please consider adding this talk on your GDC scheduler app
Independent Games Summit: Gameplay System Design for Indies Microtalks: A Soapbox | 2025 Schedule | Game Developers Conference (GDC)
Attend 750 sessions for game designers, programmers, artists, producers, audio, business, and marketing professionals over 5 days at GDC.
schedule.gdconf.com
February 1, 2025 at 2:20 AM
1st diamond victory in Arena/Ranked
January 15, 2025 at 1:01 AM
First time to get 10 wins in #TheBazaar Arena 🙌
January 12, 2025 at 5:45 AM
On this day, at the Hudson Yards, I have fallen to #Mariahgeddon
December 15, 2024 at 2:56 PM
This holiday season, should you find Whamageddon not challenging enough, consider the new game plus version; Mariahgeddon. My score from last year was 3 days.
December 6, 2024 at 4:50 PM
I finally got 10 wins with Dooley in The Bazaar. And in quite an epic fashion. This build was able to beat 66 gold out of the training bot.
November 28, 2024 at 8:21 AM
It's either diamond or bronze wins (sometimes unfortunate journeys) for me. playthebazaar.com
November 20, 2024 at 3:27 AM
Happy Caturday, everyone!
November 18, 2024 at 2:42 AM
I finally got a 10 win victory in The Bazaar and it was a perfect victory. This is my new Balatro.
November 13, 2024 at 2:45 AM
Hello Bluesky,

it's time I stopped lurking. I'm Nat Loh, currently a freelance design consultant working with [redacted]. I've previously been a Design Director/Lead at Toys for Bob (Skylanders), Beyond Games, and Disruptive Games.

Hear to talk leadership in games + cats
November 13, 2024 at 2:42 AM