Nathan Keyt
nathankeyt.bsky.social
Nathan Keyt
@nathankeyt.bsky.social
any pronouns
game dev & 3d art
Awesome follow up on your last post! Would be super interested in seeing more about the post process material, the colors it brings in in the shading really add a lot to the feel of the character. Thanks for sharing!
August 6, 2025 at 5:04 AM
I’d love to see a breakdown of the rendering techniques in UE5 used to achieve this look!
July 19, 2025 at 5:05 AM
You could do something like “while not node: await get_tree().process_frame” before your function call, but this is kinda a hacky solution. I’ll check back to see if anyone drops a better way of doing this cause I’m also curious.
November 16, 2024 at 10:01 PM