Nathan Keyt
nathankeyt.bsky.social
Nathan Keyt
@nathankeyt.bsky.social
any pronouns
game dev & 3d art
Ended up landing on this setup for the grasslands biome

#GodotEngine #godot #gamedev #indiedev
December 17, 2025 at 1:36 AM
Working on the grasslands biome for my game rn. Mostly been doing fixes and polish to my procedural generation system the last week, still need to fix small foliage LODs but trying to pivot to gameplay work for a bit.

#GodotEngine #indiedev #godot #gamedev
December 16, 2025 at 6:53 AM
Close up grass using a particle shader combined with previous optimizations. Tested with 250k blades of tri-plane grass particles. Next up is to do small foliage plane LODs that generate with a given set of small foliage such as grass, rocks, etc.

#GodotEngine #godot #indiedev #gamedev
December 4, 2025 at 8:01 AM
Implemented a tool scene to procedurally bake billboard LODs for scattered objects (as mentioned in this #GodotFest talk: youtu.be/U2nBOOR_PP4?...). Example tree mesh + PackedScene to Mesh conversion functions from: github.com/HungryProton....

#godot #indiedev #gamedev #GodotEngine
December 3, 2025 at 12:55 AM
Continuing to work on my procedural terrain system in #godot. Uses LOD terrain from my last post + mix of noise functions combined into a height map in a compute shader (noise is based on this shader combined with domain warping: www.shadertoy.com/view/7ljcRW)

#gamedev #indiedev #GodotEngine
November 26, 2025 at 9:26 PM
Been working on a LOD terrain system in #godot that halves detail at each level going outwards and applies sinking to avoid clipping

#gamedev #indiedev #GodotEngine
November 20, 2025 at 9:51 AM
Reposted by Nathan Keyt
Chipping away at some character breakdown work
August 4, 2025 at 8:19 PM
Here's a little still life I did for my computer animation class earlier this semester. Made in Blender & Substance Painter.

#blender #substancepainter #3dart
March 5, 2025 at 9:48 PM