Naninovel
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naninovel.com
Naninovel
@naninovel.com
Writer-friendly #visualnovel engine.
Chat with us at http://discord.gg/BfkNqem.
We now fully support the Universal Render Pipeline (URP): all the render features that previously didn't work, such as bokeh, glitch, and trans commands, will now work out of the box. The samples project has also been updated to work under URP.

#gamedev #vndev #naninovel
November 14, 2025 at 6:27 PM
Our package now includes "Visual Novel" and "Dialogue System" samples, which you can import through Unity's Package Manager.

#gamedev #vndev #naninovel
November 9, 2025 at 4:33 PM
We've upgraded the integration sample to use the new dialogue mode and utilities for a no-code, easy setup and seamless integration with Cinemachine and Timeline.

#gamedev #vndev #naninovel
November 4, 2025 at 5:12 PM
Naninovel is getting built-in integration with Unity's Timeline and Cinemachine systems. You can now play scenario scripts right from the timeline. More features to come!

#gamedev #vndev #naninovel
November 1, 2025 at 3:03 PM
New "SceneList" choice handler allows displaying choice options inside a 3D bubble in the scene.

#gamedev #vndev #naninovel
October 31, 2025 at 3:29 PM
More dialogue mode enhancements: assign scene objects (or prefabs) as Naninovel actors to easily set up dialogue infrastructure, such as speech bubbles and their authors.

#gamedev #vndev #naninovel
October 30, 2025 at 2:28 PM
No more manual speech bubble positioning! Naninovel will auto-align the bubbles with their respective authors, and even flip or hide them when necessary.

Pre-release docs: pre.naninovel.com/guide/text-p...

#gamedev #vndev #naninovel
October 26, 2025 at 4:19 PM
The hot-reload feature is now faster, more reliable, and supports dialogue mode. It also handles tricky cases like reloading into an empty script or adding content to a script that has finished playing.

#gamedev #vndev #naninovel
October 19, 2025 at 4:32 PM
The first batch of changes improving the dialogue mode has just landed! Using the new "Minimal Mode" and event components, you can set up a dialogue system with Naninovel in just a few clicks, without even touching C#.

#gamedev #vndev #naninovel
October 17, 2025 at 5:55 PM
Set the new 'Filter Mode' option to 'Point' for pixel-perfect rendering of sprite actors.

#gamedev #vndev #naninovel
September 19, 2025 at 5:30 PM
The new "Show Played Line" command in our VS Code extension lets you navigate to the currently playing scenario line. We've also added default hotkeys for both the "Goto Line" and the new command.

#gamedev #vndev #naninovel
September 11, 2025 at 4:39 PM
Took longer than expected, but we now have a proper async/await model in NaniScript!

Pre-release docs: pre.naninovel.com/guide/nanino...

#gamedev #vndev #naninovel
September 6, 2025 at 4:36 PM
Naninovel can now auto-save the game when the application quits.

#gamedev #vndev #naninovel
August 2, 2025 at 5:36 PM