Naninovel
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naninovel.com
Naninovel
@naninovel.com
Writer-friendly #visualnovel engine.
Chat with us at http://discord.gg/BfkNqem.
Pinned
Our "made-with" list has exceeded 100 entries! To celebrate the milestone, we've launched a dedicated page:

👉 naninovel.com/made-with

Thank you for choosing Naninovel! 💖

#gamedev #vndev #naninovel
A new batch of NaniScript improvements!

1. You can now use spaces in values without wrapping them
2. Operator aliases for more readable expressions
3. A new "or" command for more concise conditional blocks

#gamedev #vndev #naninovel
February 16, 2026 at 5:06 PM
Inline comments are now available in v1.22-preview.

👉 pre.naninovel.com/guide/scenar...

Thanks to everyone who shared feedback on the RFC! Join our Discord to explore other proposals currently under discussion.

#gamedev #vndev #naninovel
February 12, 2026 at 4:09 PM
Our largest release yet — v1.21 — is now promoted to stable and available to all users via the Asset Store and Download Archive.

Release notes: naninovel.com/releases/1.21

Happy storytelling!

#gamedev #vndev #naninovel
February 9, 2026 at 2:11 PM
Naninovel has a fresh new website design — now in preview.

👉 pre.naninovel.com

Stable v1.21 is just around the corner!

#gamedev #vndev #naninovel
February 8, 2026 at 9:56 PM
Updated "Getting Started" video tutorial for the upcoming v1.21

👉 www.youtube.com/watch?v=N1_C...

Stable release coming soon!

#gamedev #vndev #naninovel
Naninovel: Getting Started (v1.21)
YouTube video by Elringus
www.youtube.com
February 2, 2026 at 2:33 PM
In the last update, we also optimized engine startup and added a "Lazy" UI initialization option. The improvement is especially noticeable if you have many save files, unlockable tips, CGs, or other demanding UI elements.

#gamedev #vndev #naninovel
January 23, 2026 at 2:47 PM
It's now possible to reuse a single asset for multiple purposes — for example, share one texture across multiple characters or backgrounds.

A long-standing Unity Addressables limitation is finally worked around. No more asset duplication on build!

#gamedev #vndev #naninovel
January 22, 2026 at 6:33 PM
We've resurrected the documentation translations!

🇯🇵 pre.naninovel.com/ja/guide
🇨🇳 pre.naninovel.com/zh/guide

Both are now up to date with the English version. The docs have also been overhauled to make them more concise and better structured.

#gamedev #vndev #naninovel
January 16, 2026 at 3:58 PM
Our new Story Editor is now bundled with the Unity package! Replacing the old visual editor and script graph, it offers plenty of new features, works much faster with larger scripts, and is fully integrated with the Unity editor.

#gamedev #vndev #naninovel
January 3, 2026 at 3:45 PM
In v1.21 we upgraded the base Unity version to 6.0, which allowed us to replace the custom version of UniTask with Unity's new built-in Awaitable async primitive. This required some breaking changes to the engine's async APIs; below are some examples.

#gamedev #vndev #naninovel
December 28, 2025 at 5:23 PM
Our VS Code extension now shows the connection status: when online, the metadata and playback status are synced with the Unity project, while offline indicates that cached metadata from a previous session is being used.

#gamedev #vndev #naninovel
December 28, 2025 at 3:47 PM
If you're upgrading to Unity 6.3 LTS, don't forget to also upgrade Naninovel to v1.21-preview. We've recently pushed an update that fixes the compatibility issues.

👉 pre.naninovel.com/guide/gettin...

We plan to promote v1.21 to stable status in early 2026.

#gamedev #vndev #naninovel
December 6, 2025 at 12:22 PM
Naninovel is 50% off during the Black Friday sale.

👉 assetstore.unity.com/packages/slu...

#gamedev #vndev #naninovel
November 20, 2025 at 9:40 AM
We now fully support the Universal Render Pipeline (URP): all the render features that previously didn't work, such as bokeh, glitch, and trans commands, will now work out of the box. The samples project has also been updated to work under URP.

#gamedev #vndev #naninovel
November 14, 2025 at 6:27 PM
Our package now includes "Visual Novel" and "Dialogue System" samples, which you can import through Unity's Package Manager.

#gamedev #vndev #naninovel
November 9, 2025 at 4:33 PM
Excellent tutorial on setting up Claude AI to help with Naninovel's C# APIs: hazedenki.net/api/Post/Det...

If you've ever struggled with figuring out how to use Naninovel in C# to create custom commands, implement actors, embed mini-games, etc — check it out!

#gamedev #vndev #naninovel
From Zero to Game Dev, Part 4: Take on Naninovel Development with Claude AI - HazeDenki.net
hazedenki.net
November 7, 2025 at 9:31 PM
We've upgraded the integration sample to use the new dialogue mode and utilities for a no-code, easy setup and seamless integration with Cinemachine and Timeline.

#gamedev #vndev #naninovel
November 4, 2025 at 5:12 PM
Naninovel is getting built-in integration with Unity's Timeline and Cinemachine systems. You can now play scenario scripts right from the timeline. More features to come!

#gamedev #vndev #naninovel
November 1, 2025 at 3:03 PM
New "SceneList" choice handler allows displaying choice options inside a 3D bubble in the scene.

#gamedev #vndev #naninovel
October 31, 2025 at 3:29 PM
More dialogue mode enhancements: assign scene objects (or prefabs) as Naninovel actors to easily set up dialogue infrastructure, such as speech bubbles and their authors.

#gamedev #vndev #naninovel
October 30, 2025 at 2:28 PM
No more manual speech bubble positioning! Naninovel will auto-align the bubbles with their respective authors, and even flip or hide them when necessary.

Pre-release docs: pre.naninovel.com/guide/text-p...

#gamedev #vndev #naninovel
October 26, 2025 at 4:19 PM
The hot-reload feature is now faster, more reliable, and supports dialogue mode. It also handles tricky cases like reloading into an empty script or adding content to a script that has finished playing.

#gamedev #vndev #naninovel
October 19, 2025 at 4:32 PM
The first batch of changes improving the dialogue mode has just landed! Using the new "Minimal Mode" and event components, you can set up a dialogue system with Naninovel in just a few clicks, without even touching C#.

#gamedev #vndev #naninovel
October 17, 2025 at 5:55 PM
NaniScript async capabilities are expanding with the new 'sync' command! You can now synchronize concurrently running tracks with each other or join them with the main track.

Pre-release docs: pre.naninovel.com/guide/nanino...

#gamedev #vndev #naninovel
October 12, 2025 at 2:00 PM
We're upgrading Naninovel into a universal storytelling solution with first-party support for drop-in dialogue and cutscene modes.

Got ideas to make Naninovel better for these new scenarios? We'd love to hear them! discord.gg/BfkNqem

#gamedev #vndev #naninovel
October 10, 2025 at 3:44 PM