Naninovel
banner
naninovel.com
Naninovel
@naninovel.com
Writer-friendly #visualnovel engine.
Chat with us at http://discord.gg/BfkNqem.
Pinned
Our "made-with" list has exceeded 100 entries! To celebrate the milestone, we've launched a dedicated page:

👉 naninovel.com/made-with

Thank you for choosing Naninovel! 💖

#gamedev #vndev #naninovel
We now fully support the Universal Render Pipeline (URP): all the render features that previously didn't work, such as bokeh, glitch, and trans commands, will now work out of the box. The samples project has also been updated to work under URP.

#gamedev #vndev #naninovel
November 14, 2025 at 6:27 PM
Our package now includes "Visual Novel" and "Dialogue System" samples, which you can import through Unity's Package Manager.

#gamedev #vndev #naninovel
November 9, 2025 at 4:33 PM
Excellent tutorial on setting up Claude AI to help with Naninovel's C# APIs: hazedenki.net/api/Post/Det...

If you've ever struggled with figuring out how to use Naninovel in C# to create custom commands, implement actors, embed mini-games, etc — check it out!

#gamedev #vndev #naninovel
From Zero to Game Dev, Part 4: Take on Naninovel Development with Claude AI - HazeDenki.net
hazedenki.net
November 7, 2025 at 9:31 PM
We've upgraded the integration sample to use the new dialogue mode and utilities for a no-code, easy setup and seamless integration with Cinemachine and Timeline.

#gamedev #vndev #naninovel
November 4, 2025 at 5:12 PM
Naninovel is getting built-in integration with Unity's Timeline and Cinemachine systems. You can now play scenario scripts right from the timeline. More features to come!

#gamedev #vndev #naninovel
November 1, 2025 at 3:03 PM
New "SceneList" choice handler allows displaying choice options inside a 3D bubble in the scene.

#gamedev #vndev #naninovel
October 31, 2025 at 3:29 PM
More dialogue mode enhancements: assign scene objects (or prefabs) as Naninovel actors to easily set up dialogue infrastructure, such as speech bubbles and their authors.

#gamedev #vndev #naninovel
October 30, 2025 at 2:28 PM
No more manual speech bubble positioning! Naninovel will auto-align the bubbles with their respective authors, and even flip or hide them when necessary.

Pre-release docs: pre.naninovel.com/guide/text-p...

#gamedev #vndev #naninovel
October 26, 2025 at 4:19 PM
The hot-reload feature is now faster, more reliable, and supports dialogue mode. It also handles tricky cases like reloading into an empty script or adding content to a script that has finished playing.

#gamedev #vndev #naninovel
October 19, 2025 at 4:32 PM
The first batch of changes improving the dialogue mode has just landed! Using the new "Minimal Mode" and event components, you can set up a dialogue system with Naninovel in just a few clicks, without even touching C#.

#gamedev #vndev #naninovel
October 17, 2025 at 5:55 PM
NaniScript async capabilities are expanding with the new 'sync' command! You can now synchronize concurrently running tracks with each other or join them with the main track.

Pre-release docs: pre.naninovel.com/guide/nanino...

#gamedev #vndev #naninovel
October 12, 2025 at 2:00 PM
We're upgrading Naninovel into a universal storytelling solution with first-party support for drop-in dialogue and cutscene modes.

Got ideas to make Naninovel better for these new scenarios? We'd love to hear them! discord.gg/BfkNqem

#gamedev #vndev #naninovel
October 10, 2025 at 3:44 PM
Stable identification feature evolved into a text identifier utility! You can now selectively identify scenario text or remove the IDs from previously identified scripts.

Pre-release docs: pre.naninovel.com/guide/nanino...

#gamedev #vndev #naninovel
October 10, 2025 at 1:54 PM
Essential engine events are now accessible as Unity events via the "Naninovel/Events" component menu. Useful for quickly setting up callbacks without using C#.

#gamedev #vndev #naninovel
October 9, 2025 at 4:42 PM
Our account dashboard has a refreshed look! Once you register a license, you get permanent access to all current and future stable releases, which you can download directly from the dashboard.

👉 account.naninovel.com

#gamedev #vndev #naninovel
October 2, 2025 at 6:11 PM
Procedurally generated placeholder actors from our standalone editor are now available in Unity! Use them when you do not yet have the art assets for characters and backgrounds.

Pre-release docs: pre.naninovel.com/guide/charac...

#gamedev #vndev #naninovel
October 1, 2025 at 6:09 PM
We've added a resource assigner to all compatible asset inspectors, making it easy to register an asset as an addressable Naninovel resource. No more manual path typing!

#gamedev #vndev #naninovel
September 29, 2025 at 1:11 PM
Set the new 'Filter Mode' option to 'Point' for pixel-perfect rendering of sprite actors.

#gamedev #vndev #naninovel
September 19, 2025 at 5:30 PM
Input processing has been streamlined to use Unity's new input system by default. We also took the opportunity to clean our input interface, making it easier to integrate with custom solutions such as Rewired.

Pre-release docs: pre.naninovel.com/guide/input-...

#gamedev #vndev #naninovel
September 16, 2025 at 4:06 PM
We updated our audio interface to no longer require Unity's default APIs, making it easier to use FMOD, Wwise, or other custom audio solutions.

Pre-release docs: pre.naninovel.com/guide/audio#...

#gamedev #vndev #naninovel
September 15, 2025 at 3:31 PM
The new select tag allows selecting arbitrary text based on the player's choice or a custom function. We've also added syntax highlighting and diagnostics for various text tags in the VS Code extension.

Pre-relase docs: pre.naninovel.com/guide/text-p...

#gamedev #vndev #naninovel
September 14, 2025 at 3:55 PM
The new "Show Played Line" command in our VS Code extension lets you navigate to the currently playing scenario line. We've also added default hotkeys for both the "Goto Line" and the new command.

#gamedev #vndev #naninovel
September 11, 2025 at 4:39 PM
We added aliases for the inline 'wait input' and 'continue' commands. A small tweak, but hopefully it'll make the syntax more accessible for new users while also keeping it compact.

#gamedev #vndev #naninovel
September 8, 2025 at 3:18 PM
Took longer than expected, but we now have a proper async/await model in NaniScript!

Pre-release docs: pre.naninovel.com/guide/nanino...

#gamedev #vndev #naninovel
September 6, 2025 at 4:36 PM
Naninovel can now auto-save the game when the application quits.

#gamedev #vndev #naninovel
August 2, 2025 at 5:36 PM