NotAKidoS
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nak.koneko.cat
NotAKidoS
@nak.koneko.cat
huh, how did you get here? 2

volunteer chilloutvr developer
opinions & statements are my own
seeing all these interactions i put together functioning all at the same time is just so cool to me

- local avatar mirror in wasm
- aiming held pickups while mouse unlocked (was mod)
- seeing held/attached props on local avatar mirror (was mod)
- eye tracking override while mouse unlocked (was mod)
November 14, 2025 at 9:14 AM
stare 2
November 13, 2025 at 8:39 PM
stare
November 13, 2025 at 8:37 PM
actually probably the coolest part is that functionality is all built into a content cloning system i made

i have the ability to make as many clones of avatars/props i want and place them wherever i want

i made this so i can try exposing it to wasm for portals and other neat world gimmicks
November 8, 2025 at 3:50 PM
another neat little thing i can do is add people to show up in cameras which try to only see the local player

so i can choose who shows up in the portable camera, personal mirror, self portrait, ect

likely very very niche but i thought it was cool to add
November 8, 2025 at 1:52 PM
harvested bits of several mods i’ve made in the past to make held/attached objects show as if they are part of you in cameras :D
November 8, 2025 at 1:49 PM
also was experimenting with a popout screen for the videoplayer after someone got in my face during a movie lmao

been spending a lot of time in vr watching movies recently so this immediately became a need for sitting comfortably
October 31, 2025 at 5:51 AM
well i consider this as cool stuff, but there isnt much need for switching between OpenVR & OpenXR at runtime :/
October 31, 2025 at 5:33 AM
i've been too busy to make new cool stuff so i guess i can show off the "hidden" functionality of CCK4s build pipeline :)

been thinking about how to extend Test Mode for AASEmulator to be able to hook too #chilloutvr

really wish i could just take a few weeks off work to get things done...
October 31, 2025 at 5:27 AM
i’m out of existing clips so i guess i gotta make more soon
October 23, 2025 at 6:58 PM
i love camera tricks
October 19, 2025 at 1:59 PM
October 9, 2025 at 7:04 PM
:3
October 4, 2025 at 11:54 PM
Our event filtering is very aggressive, even preventing targeting into prefabs outside scene, because you can get up to all sorts of shenanigans.

I used to find them constantly years ago before we finally pulled the trigger & blocked it all. Everything from now on is manually allowed after review.
October 4, 2025 at 11:49 PM
October 3, 2025 at 4:49 PM
October 3, 2025 at 3:19 PM
lmao
September 25, 2025 at 7:12 PM
ah that sounds about right

When poking we learned that in a reserved instance platform staff are not safe from moderation by instance moderators. The GS only applies immunity in normal instances.

So now we have this really cool screenshot:
September 25, 2025 at 7:02 PM
We recently dusted off an old incomplete feature, fixed, and finished it, when touching the GS in our dev environment.

Dynamic Plates allows the server to set and change nameplate rank info and color instead of it being hardcoded in the client.

We immediately started seeing what it could do lol.
September 25, 2025 at 4:16 PM
Despite my review I’ve clocked thousands of hours working towards addressing the flaws I believe need fixing. Everyone on this team is a volunteer working towards building the platform they wish to exist.
September 25, 2025 at 3:50 PM
also fuck grass

i fucking hate grass

Terrain: Fixed bug in which grass details always used the default rendering layer mask. (UUM-91894)

Terrain: Terrain Detail objects are not rendered in the build when the Terrain is generated at runtime. (UUM-62407)
unity.com/releases/edi...

61f1 vs 58f1 :))
September 21, 2025 at 9:40 AM
We did a cool recently with portals so they can reconstruct depth. Will be part of an upcoming CCK… that i’ve totally not been slacking on…

Hit several major roadblocks & was demotivated for a bit, but I am slowly picking that back up.

Finally got the big 2 blockers out of the way :)

#chilloutvr
September 21, 2025 at 9:33 AM
i saw ur mistake >:(
July 27, 2025 at 3:09 AM
only thing that didn’t make it over from the old panel was the build stats, but that’s because new panel doesn’t build until after hitting upload :)

there’s the Last Build Info element though to make up for it
July 24, 2025 at 3:03 PM
evolution

glad my personal build panel could be revived for cck4
July 24, 2025 at 3:01 PM